Gaming System Using Motivating and Sensing Systems for Random Outcomes

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Solution Overview

Problem

The gaming industry has not fully leveraged player acceptance of physical random symbol and event generating systems to create game events different from traditional systems, with limited combinations of ball drop systems used in poker games, often incorporating player skill and lacking substantive randomness due to control over ball speed and movement.

Innovation Solution

A gaming system that includes a set of gaming elements with readable indicia, a motivating system for physically moving and distributing random elements, and a sensing system to determine game values, allowing for automatic detection of game outcomes without human intervention, enabling wagering games, bonus games, and progressive games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If player skill control is used to manipulate ball speed and movement, then player engagement and skill contribution are improved, but substantive randomness and game outcome unpredictability deteriorate

Engineering Contradiction:
Improveplayer controlVSAvoidrandomness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent replaces the mechanical ball drop system with an electronic system that uses random number generators to determine game outcomes. This substitution eliminates the need for physical ball manipulation while maintaining the appearance of randomness through virtual representations, thereby preserving substantive randomness while reducing player control influence.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates virtual copies of physical gaming elements (balls, wheels, cards) that simulate the appearance of physical randomness without the actual physical manipulation. These virtual representations are used to determine game outcomes through electronic random number generation, maintaining the aesthetic and conceptual elements of physical systems while ensuring true randomness.

Inventive Principle:
Principle #26Copying

2Reliability

If physical ball drop systems are used, then transparency and player acceptance are improved, but device complexity and automation capability worsen

Engineering Contradiction:
Improveplayer acceptanceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical ball drop systems with electronic random number generation systems. This substitution maintains player acceptance by preserving the visual and conceptual elements of physical randomness while dramatically reducing mechanical complexity and enabling full automation of game outcomes.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates a universal system that can implement multiple game types (ball drops, wheels, card games) through a single electronic platform. This multi-functionality allows the system to maintain transparency and player acceptance across various game formats without requiring separate physical mechanisms for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of manufacture

If manual ball removal is used, then simplicity and ease of manufacture are improved, but productivity and game speed worsen

Engineering Contradiction:
Improvesystem simplicityVSAvoidgame speed
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The patent replaces manual ball removal operations with electronic random number generation and virtual element selection. This substitution eliminates the time-consuming manual operations while maintaining the conceptual simplicity of the game process, thereby dramatically increasing game speed and productivity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent implements automated systems that perform game outcome determination without human intervention. The electronic system automatically generates random outcomes, selects virtual elements, and determines game results, enabling continuous operation at high speed while reducing the need for manual operations.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11024128B2Drop element gaming systems, apparatus, methods and games
Publication Date: 2021.06.01 INTERBLOCK DOO
  • US11024128B2 patent drawing
  • US11024128B2 patent drawing
  • US11024128B2 patent drawing

AI summary

Wagering games, bonus games, secondary games and/or progressive games can be enabled on a gaming system having:a set of gaming elements having a readable indicia thereon or a sensing system indicating the presence of a gaming element at a specific location and the generation of a gaming value for a sensed gaming element;a motivating system for physically moving and distributing random individual gaming elements from a set of gaming elements to individual positions within a receptor element;a sensing system configured to sense information on individual gaming elements, the information relating to at least one of game values or symbols;wherein the sensing system is in data communication connectivity with a processor and the processor is configured to determine a specific game value related to a basis for determining a game outcome.