Gaming System with Movable Physical Objects and Reader
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current gaming machines lack innovative mechanisms to maintain or increase player enjoyment, as they primarily rely on electronic interactions without incorporating mechanical elements effectively into game play.
Innovation Solution
A gaming system that integrates mechanical outcomes by using a housing with a display and an enclosure containing movable physical objects, where a reader identifies and communicates data about these objects to a game controller, allowing for mechanical interactions and changes in object appearance to enhance game play.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If gaming machines use only electronic interactions, then the system is simple and reliable, but player enjoyment and engagement decrease
Solution Approach 1:
The patent combines mechanical elements (physical objects in enclosure) with electronic systems (reader, game controller, display) to create a hybrid gaming system. The mechanical outcome determination (physical objects moving and being read) is merged with electronic presentation and control, providing both tactile engagement and systematic reliability.
Solution Approach 2:
The reader acts as an intermediary between the mechanical physical objects and the electronic game controller. It translates the mechanical state (position, identity of physical objects) into electronic data that the game controller can process, bridging the mechanical-electronic interface.
2Adaptability or versatility
If gaming machines incorporate mechanical elements, then player interaction increases, but device complexity and manufacturing difficulty increase
Solution Approach 1:
The system uses universal components (reader device, enclosure, physical objects with identifiable features) that can be applied across different game types. The same basic architecture supports various games by changing the physical objects and their properties rather than redesigning the entire system.
Solution Approach 2:
The system uses physical objects that replicate or represent game elements (balls representing lottery numbers, objects representing game tokens). These physical copies provide tactile interaction while the electronic system handles complex game logic and outcome determination.
3Reliability
If physical objects are used for mechanical outcomes, then player engagement increases, but measurement and identification difficulty increases
Solution Approach 1:
The patent replaces manual or complex mechanical identification systems with electronic reading systems. The reader electronically detects and identifies physical objects based on their properties (magnetic, RFID, optical features) rather than requiring mechanical recognition, improving reliability and reducing identification difficulty.
Solution Approach 2:
The physical objects have specific detectable parameters (magnetic properties, RFID tags, optical characteristics) that enable reliable electronic identification. By encoding object identity in measurable physical parameters, the system achieves accurate outcome determination through electronic measurement rather than complex mechanical detection.
Data Source
AI summary
A gaming system comprising: a game controller; and a housing having a display and an enclosure containing a plurality of physical objects capable of movement with or within the enclosure; and a reader that identifies an object from the plurality of objects and communicates data regarding that object to the game controller.


