Gaming System with Movable Physical Objects and Reader

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Solution Overview

Problem

Current gaming machines lack innovative mechanisms to maintain or increase player enjoyment, as they primarily rely on electronic interactions without incorporating mechanical elements effectively into game play.

Innovation Solution

A gaming system that integrates mechanical outcomes by using a housing with a display and an enclosure containing movable physical objects, where a reader identifies and communicates data about these objects to a game controller, allowing for mechanical interactions and changes in object appearance to enhance game play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gaming machines use only electronic interactions, then the system is simple and reliable, but player enjoyment and engagement decrease

Engineering Contradiction:
Improveplayer enjoymentVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines mechanical elements (physical objects in enclosure) with electronic systems (reader, game controller, display) to create a hybrid gaming system. The mechanical outcome determination (physical objects moving and being read) is merged with electronic presentation and control, providing both tactile engagement and systematic reliability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The reader acts as an intermediary between the mechanical physical objects and the electronic game controller. It translates the mechanical state (position, identity of physical objects) into electronic data that the game controller can process, bridging the mechanical-electronic interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If gaming machines incorporate mechanical elements, then player interaction increases, but device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improvegame play varietyVSAvoidmanufacturing ease
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system uses universal components (reader device, enclosure, physical objects with identifiable features) that can be applied across different game types. The same basic architecture supports various games by changing the physical objects and their properties rather than redesigning the entire system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses physical objects that replicate or represent game elements (balls representing lottery numbers, objects representing game tokens). These physical copies provide tactile interaction while the electronic system handles complex game logic and outcome determination.

Inventive Principle:
Principle #26Copying

3Reliability

If physical objects are used for mechanical outcomes, then player engagement increases, but measurement and identification difficulty increases

Engineering Contradiction:
Improveoutcome determinationVSAvoidobject identification
Core Design Contradiction:
ReliabilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent replaces manual or complex mechanical identification systems with electronic reading systems. The reader electronically detects and identifies physical objects based on their properties (magnetic, RFID, optical features) rather than requiring mechanical recognition, improving reliability and reducing identification difficulty.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The physical objects have specific detectable parameters (magnetic properties, RFID tags, optical characteristics) that enable reliable electronic identification. By encoding object identity in measurable physical parameters, the system achieves accurate outcome determination through electronic measurement rather than complex mechanical detection.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8845427B2Gaming system and method of gaming
Publication Date: 2014.09.30 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8845427B2 patent drawing
  • US8845427B2 patent drawing
  • US8845427B2 patent drawing

AI summary

A gaming system comprising: a game controller; and a housing having a display and an enclosure containing a plurality of physical objects capable of movement with or within the enclosure; and a reader that identifies an object from the plurality of objects and communicates data regarding that object to the game controller.