Gaming System With Movable Symbols And Dynamic Evaluation

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Solution Overview

Problem

Traditional electronic gaming systems provide limited variations, which can lead to decreased player enjoyment over time as they rely on fixed symbol sets and display positions, failing to increase the number of winning combinations effectively.

Innovation Solution

An electronic gaming system featuring two video displays and a game controller that selects and evaluates a variable number of symbols and symbol display positions to determine awards, with a movable wild symbol that increases winning combinations by moving across the displays and expanding the symbol set with each game instance, enhancing player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed symbol set and display positions are used in traditional electronic gaming systems, then the system structure remains simple and reliable, but player enjoyment decreases over time due to limited variations and winning combinations

Engineering Contradiction:
Improvevariability of symbols and display positionsVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic symbol display positions where symbols can appear at variable locations on the video display rather than fixed positions. The game controller dynamically determines which symbols are active for evaluation in each game instance, creating variability while maintaining the same physical display structure. This resolves the contradiction by introducing dynamic behavior without adding physical complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of symbol display positions and active symbol subsets between game instances. The game controller selects different subsets of symbols and different display positions for evaluation in each game, effectively changing the evaluation parameters rather than the physical system. This allows high adaptability through parameter variation while keeping the device structure simple and reliable.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the number of evaluated symbols and display positions is increased to provide more winning opportunities, then player engagement improves, but the complexity of symbol evaluation and system operation increases

Engineering Contradiction:
Improvenumber of winning combinationsVSAvoidsymbol evaluation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the symbol evaluation process by selecting different subsets of symbols for evaluation in different game instances. Rather than evaluating all symbols simultaneously, the system divides the symbol set into manageable subsets that are evaluated separately. This allows the system to handle a large total number of symbols while maintaining simple evaluation logic for each individual game instance.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system evaluates a partial subset of symbols in each game instance rather than all symbols. By selecting only the relevant subset of symbols and display positions for each game, the system provides multiple winning opportunities across different games without requiring complex simultaneous evaluation of all possible symbol combinations. This partial action approach increases productivity while controlling evaluation complexity.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If traditional fixed symbol evaluation is used, then the system operation remains simple and reliable, but the gaming experience becomes repetitive and less engaging

Engineering Contradiction:
Improvesystem operation simplicityVSAvoidgaming experience variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements periodic variation in symbol evaluation by changing the active symbol subset and display positions in each game instance. This periodic change creates variety in the gaming experience while maintaining a consistent, simple evaluation process for each individual game. The system alternates between different symbol configurations, providing engagement through variety without complicating the operational procedure.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20230154284A1Method of Gaming, a Gaming System and a Game Controller Having Moveable Symbols at Increasing Display Positions with Different Appearances
Publication Date: 2023.05.18 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20230154284A1 patent drawing
  • US20230154284A1 patent drawing
  • US20230154284A1 patent drawing

AI summary

The present invention relates to a gaming machine, methods of gaming and gaming systems. The gaming system comprises: a first video display; a second video display; and a game controller. The game controller is arranged to: select a plurality of symbols from a symbol set for display on the first video display and the second video display; and evaluate a symbol subset comprising one or more of the plurality of symbols to determine whether to make an award. The number of symbols of the symbol subset is higher than a number of symbols in the symbol subset evaluated by the game controller in a previous game instance.