Gaming System Multi-Base Game Trigger Mechanism

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Solution Overview

Problem

Current gaming systems lack diversity and innovation to maintain or increase player enjoyment, as they primarily rely on traditional stepper and video machines with limited game modes and symbol combinations.

Innovation Solution

A gaming system that implements multiple base games with different symbol sets and display positions, triggering special game modes based on defined symbol combinations, allowing for feature games and enhanced player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional stepper or video machines are used with limited game modes, then device complexity is reduced, but player enjoyment and engagement deteriorate

Engineering Contradiction:
Improvegame mode diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is divided into multiple independent base games (first base game, second base game, etc.), each with its own symbol set and display positions. This segmentation allows the system to offer diverse game modes while maintaining modular structure, resolving the contradiction between versatility and complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system is designed to implement multiple base games and special game modes through a unified platform. The system can switch between different game configurations and trigger special events based on combined symbol outcomes, making it multi-functional without requiring separate physical machines for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple base games with different symbol sets are implemented, then player engagement is improved, but device complexity increases

Engineering Contradiction:
Improvesymbol combination diversityVSAvoidgame implementation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges multiple base games into a single integrated platform where outcomes from different base games can be combined to trigger special events. Symbol combinations from the first base game and second base game are evaluated together, creating synergistic gameplay that increases versatility without proportionally increasing complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a new dimension of gameplay by evaluating symbol combinations across multiple base games simultaneously. Instead of treating each base game independently, the system creates a multi-dimensional evaluation space where symbols from different games interact, triggering special game modes based on combined outcomes.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If trigger conditions based on combined symbol outcomes are implemented, then special game modes are enhanced, but measurement precision requirements increase

Engineering Contradiction:
Improvetrigger condition flexibilityVSAvoidsymbol combination evaluation accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system pre-defines specific trigger conditions and symbol combinations that will activate special game modes. By establishing these criteria in advance, the system can efficiently evaluate outcomes without requiring complex real-time analysis, maintaining measurement precision while enabling flexible trigger conditions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10037650B2Gaming system and a method of gaming
Publication Date: 2018.07.31 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US10037650B2 patent drawing
  • US10037650B2 patent drawing
  • US10037650B2 patent drawing

AI summary

A gaming system comprising a first base game implementer for implementing a first base game. A selector selects a plurality of first symbols for the first base game. The first symbols are selected from a set of first game symbols for display in a plurality of first display positions. An outcome of the first base game is dependent on the selected first base game symbols. The system implements a second base game and selects a plurality of second symbols from a set of second game symbols for display in a plurality of second display positions. An outcome of the second base game is dependent on the selected second base game symbols. A trigger determiner determines whether a combination of displayed first game symbols and displayed second game symbols satisfies a trigger condition. A game event is implemented in response to the occurrence of a trigger condition.