Gaming System Award for Non-Occurrence of Winning Events

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Solution Overview

Problem

Existing progressive award gaming systems lead to player dissatisfaction due to prolonged waiting periods for high-value awards, causing 'jackpot fatigue' and reduced engagement, as players feel deflated after winning a progressive award, which resets to a lower value.

Innovation Solution

A gaming system that allows players to win an award for the non-occurrence of a designated event, such as a prolonged period without a high-value win, by incrementing an event counter and providing rewards when a predetermined number of games or time has passed without the event occurring, maintaining player excitement through continuous opportunities for high awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a progressive award system is used where awards reset to a lower value after being won, then players can win high-value awards, but players experience jackpot fatigue and reduced engagement due to prolonged waiting periods

Engineering Contradiction:
Improveplayer engagementVSAvoidwaiting period for awards
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent applies inversion by creating a complementary award system that pays out for non-occurrence of winning events. Instead of only rewarding players when they win (traditional progressive awards), the system also rewards players when designated events do not occur within specified time periods. This inverted approach provides continuous engagement opportunities without requiring actual wins, thereby reducing jackpot fatigue while maintaining the integrity of the progressive award system.

Inventive Principle:
Principle #13The other way round (Inversion)

2Quantity of substance

If progressive awards are funded by allocating portions of player wagers, then the award pool grows over time, but players feel deflated after winning and must wait substantial periods for the award to climb back to high values

Engineering Contradiction:
Improveaward pool sizeVSAvoidplayer satisfaction
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent implements continuity of useful action by introducing a complementary award system that operates continuously alongside the progressive award system. While the progressive award pool grows and resets cyclically, the complementary awards provide continuous recognition and rewards for players based on non-occurrence events. This ensures that player engagement and satisfaction are maintained continuously rather than intermittently, as players receive recognition both for wins and for sustained play without designated events.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8979641B2Gaming system and method providing an award for designated losing conditions
Publication Date: 2015.03.17 INTERNATIONAL GAME TECHNOLOGY INC
  • US8979641B2 patent drawing
  • US8979641B2 patent drawing
  • US8979641B2 patent drawing

AI summary

The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.