Gaming System Dynamic Outcome Adjustment for Player Engagement

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Solution Overview

Problem

Traditional methods to encourage players to try new games are inadequate, relying mainly on advertising, which does not effectively address player preferences and habits.

Innovation Solution

A gaming system with a first player interface for playing a first game and a second player interface for playing a second game, where a game control module processes game instructions to determine outcomes and adjusts the second game based on the first game's outcome, modifying win amounts, odds, prizes, or providing free games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If traditional advertising methods are used to encourage players to try new games, then the implementation is simple and low-cost, but the effectiveness in addressing player preferences and habits is insufficient

Engineering Contradiction:
Improveimplementation simplicityVSAvoideffectiveness in encouraging players
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The system implements feedback by monitoring player game outcomes and using this information to dynamically adjust game parameters. The game control module receives data about player performance in first games and uses this feedback to modify parameters in second games, creating a responsive system that adapts to individual player characteristics and preferences.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system applies dynamics by making game parameters adjustable and changeable based on player performance. Rather than fixed advertising messages, the system dynamically modifies game characteristics such as difficulty levels, prize structures, and game availability to match player preferences and habits observed through their gameplay patterns.

Inventive Principle:
Principle #15Dynamics

2Productivity

If game parameters are dynamically adjusted based on player outcomes, then player engagement and effectiveness are improved, but the system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The game control module serves multiple functions: it monitors player outcomes, analyzes performance data, determines parameter adjustments, and implements modifications to game parameters. This multi-functional approach consolidates what could be separate complex systems into a single integrated module, managing complexity while maintaining dynamic adjustment capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system manages complexity by focusing adjustments on specific game parameters rather than overhauling entire game systems. The game control module modifies discrete parameters such as prize amounts, difficulty levels, and game availability based on player outcomes, allowing for dynamic adaptation without requiring complete system redesign.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If the second game is controlled based on the first game's outcome, then the ability to encourage players to try new games is enhanced, but the independence of the second game is reduced

Engineering Contradiction:
Improveability to encourage playersVSAvoidgame independence
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system applies preliminary action by pre-configuring multiple second games with different characteristics and parameters. When a player completes a first game, the system has already prepared appropriate second game options and can quickly switch between them based on the outcome, maintaining game independence while enabling targeted encouragement strategies.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system segments the gaming experience into distinct first games and second games, each with independent rule sets and mechanics. The game control module manages transitions between these segmented games and adjusts parameters within the second game without fundamentally altering its core identity, preserving game independence while enabling encouragement through parameter modification.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8777728B2Gaming system and a method of gaming
Publication Date: 2014.07.15 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8777728B2 patent drawing
  • US8777728B2 patent drawing
  • US8777728B2 patent drawing

AI summary

Certain embodiments provide a gaming system including a first player interface operable by a player to input at least one first game instruction to play a first game. The gaming system also includes a second player interface independent of the first player interface and operable by the player to play a second game. The gaming system further includes a game control module arranged to process the at least one first game instruction to determine a game outcome of the first game and control play of the second game based at least in part on the game outcome of the first game.