Gaming System Positional Correlation Secondary Event

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Solution Overview

Problem

The gaming industry faces challenges in creating gaming apparatus and games that balance yield versus randomness and volatility to encourage prolonged and frequent player participation, while also improving processing speed and efficiency to support advanced graphics and bonus features, and enhancing gameplay with new animations.

Innovation Solution

A gaming system that accepts monetary values, presents primary-game reels with symbols, determines random triggers for secondary games, and animates secondary determination events to enhance special symbols based on positional correlations between primary and secondary-game arrays, using game-logic circuitry and a random number generator to manage gameplay interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If advanced graphics and special effects are implemented to make games more entertaining, then player engagement is improved, but processing speed and efficiency deteriorate

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The game system is divided into separate functional modules: primary game logic, secondary bonus features, and animation systems. This segmentation allows each module to be optimized independently, enabling advanced graphics and effects without significantly impacting overall processing speed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Animations and visual effects are pre-rendered and stored as lookup tables or sprite sheets. During gameplay, the system simply references and displays pre-prepared graphical assets rather than generating complex graphics in real-time, maintaining high processing speed while delivering engaging visual experiences.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple bonus features with different game formats are added to increase entertainment value, then player participation is improved, but device complexity increases

Engineering Contradiction:
Improveplayer participationVSAvoidgame format complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single unified game engine and control system manages multiple bonus features with different formats (picking games, reel spins, wheel spins, etc.). The system uses a common architecture with configurable parameters to accommodate various game types, reducing overall device complexity while maintaining high versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game system dynamically configures and switches between different bonus feature formats based on game state and random triggers. The same hardware and software infrastructure adapts to support multiple game formats through dynamic parameter adjustment rather than requiring separate dedicated systems for each feature type.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If positionally correlated secondary events are implemented to enhance special symbols, then player engagement is improved, but processing complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidpositional correlation processing
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses simplified positional mapping where secondary event positions directly correspond to primary game reel positions. Rather than complex spatial calculations, the system creates direct position-to-position mappings that are easy to process while still delivering engaging positionally correlated visual effects.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20240378945A1Gaming machine with positionally correlated secondary event feature
Publication Date: 2024.11.14 LNW GAMING INC
  • US20240378945A1 patent drawing
  • US20240378945A1 patent drawing
  • US20240378945A1 patent drawing

AI summary

There is provided an example gaming system (and method) to perform operations that present a primary game that lands, on primary-game reels or a primary-game array, a plurality of primary-game symbols and also lands at least one special symbol on at least one of the primary-game reels. The operations further trigger a secondary game wherein, for each spin of the secondary game, the operations animate, based on a random number generator, occurrence of a secondary determination event in at least one of a plurality of portions of a secondary-game array. In response to animation of the occurrence of the secondary determination event, the operations enhance the at least one special symbol based on a positional correlation between a position of the at least one of a plurality of portions within the secondary-game array and a position of the at least one of the primary-game reels within the primary-game array.