Electronic Gaming System with Replaced Reels for Feature Game Triggers

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Solution Overview

Problem

Existing gaming systems lack innovative features to maintain or increase player enjoyment, as they primarily rely on conventional spinning reel games with limited interactive elements.

Innovation Solution

A gaming system that includes a method of gaming where players can progress to feature games and bonus levels by meeting specific trigger conditions, offering enhanced interactive experiences and varied gameplay outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional spinning reel games are used, then the system structure remains simple, but player enjoyment decreases due to lack of innovative features

Engineering Contradiction:
Improvegameplay varietyVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct segments: base game, feature game, and bonus levels. Each segment has different rules and reel configurations. The reels themselves are segmented into different types (standard reels, replaced reels, stacked symbol reels) that can be activated in different segments, providing variety without requiring a completely different system for each game mode.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically changes reel configurations during gameplay. Standard reels can be replaced with feature reels or stacked symbol reels based on trigger conditions. The number of reels, their symbols, and their behavior are all dynamic rather than static, allowing the same physical system to provide diverse gameplay experiences.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If feature games and bonus levels are added, then player engagement increases, but the complexity of determining game outcomes increases

Engineering Contradiction:
Improveinteractive featuresVSAvoidoutcome determination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-determines outcomes for different game segments and stores them in memory. When a segment is activated, the predetermined outcome is retrieved and displayed. This allows complex feature games and bonus levels to be implemented without real-time computational complexity, as the outcomes are prepared in advance.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A game controller acts as an intermediary between the random outcome generation and the reel display. The controller manages the complexity of coordinating multiple reels, symbols, and game segments by centralizing the control logic. It receives random outcomes, determines which reels should display which symbols based on the current game segment, and coordinates the display timing and animation sequences.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Duration of action of moving object

If multiple reel types and bonus levels are implemented, then gameplay duration increases, but the system requires more complex control mechanisms

Engineering Contradiction:
Improvegameplay durationVSAvoidcontrol mechanisms
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The same physical reels and display system are used across all game segments (base game, feature game, bonus levels). The system achieves multi-functionality through software control rather than requiring separate physical systems for each game mode. The reels can display different symbol types, animate differently, and have different win conditions depending on which game segment is active.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes parameters such as reel symbols, reel behavior, and win conditions based on the current game segment. Instead of adding more physical components, it modifies the parameters of existing components - changing which symbols appear on reels, how they animate, and what constitutes a winning combination - to create different gameplay experiences that extend duration without proportionally increasing hardware complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12322239B2Electronic gaming system and method of providing a feature game with replaced reels
Publication Date: 2025.06.03 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US12322239B2 patent drawing
  • US12322239B2 patent drawing
  • US12322239B2 patent drawing

AI summary

A method of conducting a wagering game includes: conducting a base game on an electronic gaming machine; detecting a first trigger condition in the base game; initiating a feature game in response to the first trigger condition; detecting a second trigger condition in the feature game; granting access to a plurality of bonus feature game levels in response to the second trigger condition; and determining an outcome of the feature game.