Gaming System Selective Free Game Retrigger Choice

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Solution Overview

Problem

Current gaming systems lack the ability to provide players with flexible options during free game sequences, particularly in regards to retriggering events, which can lead to a lack of engagement and excitement as players are not given the opportunity to strategically decide on modifying their gameplay experience.

Innovation Solution

The gaming system allows players to selectively participate in a retriggered free game sequence or modify the existing sequence based on specific events, offering different modifications depending on the number of remaining free games and the timing of retriggering events, enabling players to choose between accumulating additional free plays or modifying the existing game sequence for potentially higher awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the gaming system provides automatic retriggering of free game sequences, then players receive additional free plays, but players lack strategic decision-making opportunities and engagement

Engineering Contradiction:
Improvefree game sequencesVSAvoidplayer choice options
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system transitions from a static automatic retriggering mechanism to a dynamic choice-based system where players can select between different free game sequence options. The system adapts its behavior based on player decisions, offering flexibility and strategic engagement while maintaining the core function of providing additional free plays.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of player interaction from passive acceptance of automatic retriggering to active selection between different sequence options. This parameter change enables strategic decision-making while preserving the benefit of additional free plays, resolving the contradiction between productivity and adaptability.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the gaming system offers multiple modification options for free game sequences, then player engagement increases, but system complexity increases

Engineering Contradiction:
Improveplayer choice optionsVSAvoidgaming system configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the free game sequence modifications into distinct, manageable options rather than a single complex system. Each modification option is a separate, well-defined variant that players can select from, reducing the perceived complexity while maintaining versatility in player choices.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements a universal choice interface that handles multiple modification options through a single decision-making framework. This multi-functional approach allows the system to manage complexity by providing a consistent user experience across different modification types, reducing the burden on players and the system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If the gaming system provides fixed free game sequences without modifications, then the gameplay is simple, but player excitement and strategic engagement are reduced

Engineering Contradiction:
Improvefree game sequenceVSAvoidgameplay flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system transforms the fixed free game sequence into a dynamic, adaptable structure where players can choose different modifications based on their preferences and strategies. This maintains ease of operation through clear choice options while significantly increasing gameplay flexibility and player engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of sequence rigidity from fixed to variable, allowing players to modify free game sequences based on strategic considerations. This parameter change preserves operational simplicity while enabling enhanced flexibility and excitement in the gameplay experience.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9959708B2Gaming system and method for selective participation in free game retrigger sequence
Publication Date: 2018.05.01 INTERNATIONAL GAME TECHNOLOGY INC
  • US9959708B2 patent drawing
  • US9959708B2 patent drawing
  • US9959708B2 patent drawing

AI summary

A gaming system which enables a player to selectively participate in a retriggered free game sequence. Following a free game triggering event, the gaming system initiates a free game sequence including a quantity of free games. If a free game retriggering event occurs in association with the initiated free game sequence, the gaming system enables a player to participate in a retriggered free game sequence or forgo the retriggered free game sequence in exchange for a modification of the remaining free games of the initiated free game sequence.