Gaming System Multiple Games Return Percentage Selection
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Solution Overview
Problem
Gaming machines in casinos lack variety, leading to player fatigue, as existing games become repetitive, necessitating the need for innovative ways to offer diverse gaming options with different return percentages to maintain player interest.
Innovation Solution
A gaming system that provides multiple games with different return percentages, allowing players to select and play various games to determine which offers better odds, featuring a processor, gaming machine, and memory device storing multiple games, with display and input devices for player interaction, and a method to reset or change return percentages during gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a gaming machine offers only a single game, then the device complexity is low and ease of operation is high, but player engagement deteriorates due to repetitiveness and lack of variety
Solution Approach 1:
The gaming machine is designed to perform multiple game functions by hosting several different games (first game, second game, third game) on a single device. Each game can have different characteristics including different return percentages, allowing the machine to serve diverse gaming preferences while maintaining a unified hardware platform.
Solution Approach 2:
The gaming machine dynamically switches between different games and can change return percentages during operation. The system allows players to select between multiple games with varying odds, and the return percentages can be adjusted or reset, creating a dynamic gaming environment that adapts to player choices and maintains engagement.
2Duration of action of moving object
If a gaming machine offers multiple games with different return percentages, then player engagement and engagement duration are improved, but the difficulty of detecting and measuring game characteristics increases
Solution Approach 1:
The system uses an intermediary mechanism to manage and present return percentage information. The gaming machine includes components that track and can display or indicate the return percentages associated with different games, serving as a mediator between the complex internal game mechanics and the player's ability to understand and compare odds.
Solution Approach 2:
The gaming machine provides feedback to players about the return percentages of different games, enabling players to make informed decisions. This feedback mechanism helps players understand which games offer better odds, thereby extending engagement duration as players can strategically select games based on their risk preferences and observed performance.
3Adaptability or versatility
If return percentages are fixed across all games, then manufacturing precision and game fairness are maintained, but player interest deteriorates due to lack of strategic choice
Solution Approach 1:
The gaming machine implements local quality by assigning different return percentages to different games or different aspects of the same game. This allows each game to have its own customized characteristics and odds, providing players with strategic choices while maintaining precise control over the return percentage for each specific game through programmed parameters.
Solution Approach 2:
The system utilizes parameter changes by allowing return percentages to be modified or reset during operation. The gaming machine can change the return percentage parameters between games or even during gameplay, enabling strategic diversity for players while the underlying system maintains precise control over these parameters through programmed adjustments rather than physical manufacturing changes.
Data Source
AI summary
A gaming system may comprise a processor, a gaming machine in electronic communication with the processor, and a memory device in electronic communication with the processor with a first game and a second game stored thereon. The first game may have a first return percentage and the second game may have a second return percentage, wherein the first return percentage and the second return percentage are different. A player may elect to play the first game or the second game by selecting a first game selection device or a second game selection device, respectively, with a goal of figuring out which game has the higher return percentage.


