Gaming System Segmentation with Dedicated RNG for Exclusive Access
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Solution Overview
Problem
Players in wager-based gaming systems often believe that outside factors, such as other players, can affect their chances of winning, leading to concerns about leaving a 'hot' gaming machine, which can disrupt their winning streaks and progressive jackpots, and existing systems do not provide a secure way to ensure exclusive access to gaming devices.
Innovation Solution
A gaming system where each player is assigned a unique gaming device with a dedicated random number generator (RNG) that can only be accessed by that player, allowing for secure, exclusive play from any location, including remote access, and enabling features like reserved time-sharing of gaming machines.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If a gaming machine is made accessible to multiple players, then device utilization and operational efficiency are improved, but player concern about external factors affecting winning probability increases
Solution Approach 1:
The gaming system is segmented into multiple independent gaming devices, each with its own dedicated RNG. This segmentation ensures that each player's gaming experience is isolated from others, eliminating concerns about external factors affecting their winning probability while allowing multiple players to utilize different devices simultaneously, thus maintaining high device utilization.
Solution Approach 2:
A dedicated Random Number Generator (RNG) acts as an intermediary between the gaming machine and the player. This intermediary ensures that game outcomes are determined solely by the dedicated RNG associated with each player, blocking any potential external influences from other players while allowing the gaming machine to remain accessible to multiple users.
2Ease of operation
If a player can leave and return to a gaming machine later, then player flexibility and ease of operation are improved, but the player's winning streak may be disrupted by intervening play from other players
Solution Approach 1:
Each player is assigned a dedicated gaming device with a unique RNG, creating independent gaming segments. This allows players to leave and return to their specific device without concern that another player's intervening play will affect their dedicated RNG or disrupt their winning streak, as each segment operates independently.
Solution Approach 2:
The system preliminarily assigns a dedicated gaming device and RNG to each player before they begin playing. This preliminary assignment ensures that when players leave and return, their dedicated resources are already reserved and protected, maintaining the reliability of their winning streak without requiring complex real-time interventions.
3Ease of manufacture
If gaming devices are shared among multiple players, then device complexity is reduced and ease of manufacture is improved, but the system cannot ensure exclusive access and independent gaming experiences
Solution Approach 1:
The system segments the gaming resources by providing each player with a dedicated gaming device and RNG combination. This segmentation maintains manufacturing simplicity while ensuring exclusive access, as each player's dedicated resources are isolated from others, guaranteeing independent gaming experiences without requiring complex access control mechanisms.
Solution Approach 2:
Each gaming device is self-sufficient with its own dedicated RNG, allowing it to operate independently without requiring intervention from other players or complex centralized control. This self-service capability ensures exclusive access while maintaining ease of manufacture, as each unit can function autonomously.
Data Source
AI summary
A gaming system comprises gaming machines which are configured to generate gaming information and present games, such as primary games, to players, and game boards which also generate gaming information for use in presenting games, such as secondary games, to players. The game boards may be used to present the secondary games to players via player presentation devices such as a player's mobile phone, tablet, PDA, computer or the like.


