Gaming System Shared Experience Controller Bonus Choice Mechanism

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Solution Overview

Problem

Existing electronic game systems fail to generate shared excitement among players, as progressive jackpots become less exciting over time and bonus awards only benefit the individual player who triggers them, lacking a positive impact on other players.

Innovation Solution

A gaming system with a shared experience controller that allows players to make wagers, determines winning conditions, and provides bonus awards to multiple players through a choice-based mechanism, creating a shared experience by awarding extra credits or monetary values to players when one player wins, either within the same team or across subgroups of game devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Temperature

If progressive jackpots are used to increase player excitement, then the jackpot amount grows large, but players become jaded and excitement decreases

Engineering Contradiction:
Improveplayer excitementVSAvoidduration of excitement
Core Design Contradiction:
TemperatureVSDuration of action of moving object

Solution Approach 1:

The system dynamically shifts from individual progressive jackpots to a communal bonus game experience. When a player triggers a bonus game, other players at linked devices are invited to participate by making selections, creating dynamic shared excitement that resets the excitement cycle continuously across the player population rather than relying on a single growing jackpot.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent merges individual game experiences into a communal event. Multiple players are combined into a shared bonus game experience where one player's bonus trigger benefits others, creating collective excitement that prevents player jadedness by continuously involving different players in shared winning moments.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If bonus awards are given only to the player who triggers them, then the bonus game is simple to operate, but no shared excitement is generated among players

Engineering Contradiction:
Improvebonus game operationVSAvoidshared excitement
Core Design Contradiction:
Ease of operationVSTemperature

Solution Approach 1:

The bonus game mechanism serves multiple functions: it awards the triggering player while simultaneously providing participation opportunities to other players at linked devices. This multi-functionality maintains operational simplicity for the triggering player while expanding the experience to generate shared excitement across the player group.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary shared experience layer between individual players. When one player triggers a bonus, the system mediates by inviting other players to participate through selections, creating shared excitement without complicating the core bonus mechanism or the triggering player's experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Temperature

If a choice-based bonus game is implemented, then player engagement increases, but the system complexity increases

Engineering Contradiction:
Improve player engagementVSAvoidgaming system complexity
Core Design Contradiction:
TemperatureVSDevice complexity

Solution Approach 1:

The system segments the player population into active participants (those at devices displaying selection opportunities) and passive observers. This segmentation allows the choice-based engagement mechanism to be applied selectively to specific players without requiring complete system redesign, managing complexity by targeting specific user groups.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically activates choice-based participation only when a bonus game is triggered, rather than being constantly active. This dynamic activation reduces overall system complexity by enabling sophisticated engagement mechanics only when needed, keeping the system simple during normal play while providing enhanced engagement during bonus events.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9990805B2Gaming system and method for providing a bonus game with a choice by another player(s)
Publication Date: 2018.06.05 VIDEO GAMING TECH INC
  • US9990805B2 patent drawing
  • US9990805B2 patent drawing
  • US9990805B2 patent drawing

AI summary

A gaming system having a plurality of game devices, a game controller, a shared experience controller and a method for operation thereof is disclosed. Each game device allows a player to make a wager on a game and awards the respective player an award as a function as a result of a winning condition for the game played by the respective player. The game controller is coupled to the game devices for playing the game, randomly establishing the actual outcome of the game, and determining if any of the players have a winning condition. The shared experience controller is coupled to the game devices for recognizing a bonus condition for one of the players, responsively providing a choice of items to one or more other players, and providing a bonus award to the one player and/or any of the other players in response to selection of on of the items.