Gaming System Shared Experience Controller Bonus Choice Mechanism
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Solution Overview
Problem
Existing electronic game systems fail to generate shared excitement among players, as progressive jackpots become less exciting over time and bonus awards only benefit the individual player who triggers them, lacking a positive impact on other players.
Innovation Solution
A gaming system with a shared experience controller that allows players to make wagers, determines winning conditions, and provides bonus awards to multiple players through a choice-based mechanism, creating a shared experience by awarding extra credits or monetary values to players when one player wins, either within the same team or across subgroups of game devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Temperature
If progressive jackpots are used to increase player excitement, then the jackpot amount grows large, but players become jaded and excitement decreases
Solution Approach 1:
The system dynamically shifts from individual progressive jackpots to a communal bonus game experience. When a player triggers a bonus game, other players at linked devices are invited to participate by making selections, creating dynamic shared excitement that resets the excitement cycle continuously across the player population rather than relying on a single growing jackpot.
Solution Approach 2:
The patent merges individual game experiences into a communal event. Multiple players are combined into a shared bonus game experience where one player's bonus trigger benefits others, creating collective excitement that prevents player jadedness by continuously involving different players in shared winning moments.
2Ease of operation
If bonus awards are given only to the player who triggers them, then the bonus game is simple to operate, but no shared excitement is generated among players
Solution Approach 1:
The bonus game mechanism serves multiple functions: it awards the triggering player while simultaneously providing participation opportunities to other players at linked devices. This multi-functionality maintains operational simplicity for the triggering player while expanding the experience to generate shared excitement across the player group.
Solution Approach 2:
The system introduces an intermediary shared experience layer between individual players. When one player triggers a bonus, the system mediates by inviting other players to participate through selections, creating shared excitement without complicating the core bonus mechanism or the triggering player's experience.
3Temperature
If a choice-based bonus game is implemented, then player engagement increases, but the system complexity increases
Solution Approach 1:
The system segments the player population into active participants (those at devices displaying selection opportunities) and passive observers. This segmentation allows the choice-based engagement mechanism to be applied selectively to specific players without requiring complete system redesign, managing complexity by targeting specific user groups.
Solution Approach 2:
The system dynamically activates choice-based participation only when a bonus game is triggered, rather than being constantly active. This dynamic activation reduces overall system complexity by enabling sophisticated engagement mechanics only when needed, keeping the system simple during normal play while providing enhanced engagement during bonus events.
Data Source
AI summary
A gaming system having a plurality of game devices, a game controller, a shared experience controller and a method for operation thereof is disclosed. Each game device allows a player to make a wager on a game and awards the respective player an award as a function as a result of a winning condition for the game played by the respective player. The game controller is coupled to the game devices for playing the game, randomly establishing the actual outcome of the game, and determining if any of the players have a winning condition. The shared experience controller is coupled to the game devices for recognizing a bonus condition for one of the players, responsively providing a choice of items to one or more other players, and providing a bonus award to the one player and/or any of the other players in response to selection of on of the items.


