Gaming System with Segmented Pay-Line and Non-Pay-Line Stages

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Solution Overview

Problem

Gaming venues face challenges in attracting customers with new game variations while adhering to regulatory restrictions, leading to a need for innovative gaming systems that offer diverse and engaging gameplay experiences.

Innovation Solution

A gaming system comprising a game controller and memory storage device that processes game data to implement a multistage game combining pay-line-based and non-pay-line-based winning outcomes, allowing players to select between different game components and progress through stages with varying combinations and return to player rates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional pay-line-based games are used, then regulatory compliance is maintained, but game variety and player engagement are limited

Engineering Contradiction:
Improvegame varietyVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into multiple independent stages, each with different winning outcome formats (pay-line-based, non-pay-line-based, or hybrid). This segmentation allows the system to offer diverse game experiences while maintaining regulatory compliance in each stage, resolving the contradiction between game variety and structural complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game dynamically transitions between different formats and stages based on progress through the game. The system adapts the winning outcome structure from traditional pay-line-based formats to non-pay-line-based formats as players progress, enabling game variety without requiring a completely complex new game structure.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If non-pay-line-based winning outcomes are introduced, then game innovation increases, but regulatory compliance becomes more difficult

Engineering Contradiction:
Improvegame formatVSAvoidregulatory compliance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

Different stages of the game have different local qualities in terms of winning outcome formats. Early stages use traditional pay-line-based formats for regulatory compliance, while later stages introduce non-pay-line-based formats for innovation. This local differentiation allows game format versatility while maintaining reliability through compliant design in each specific stage.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The game format dynamically adapts as players progress through stages. The system transitions from compliant pay-line-based formats to innovative non-pay-line-based formats in a controlled manner, allowing game innovation to increase while regulatory compliance is maintained through progressive stage design.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If multiple game stages with varying combinations are implemented, then player engagement increases, but system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game is segmented into discrete stages with clearly defined progression rules. Each stage has specific winning outcome formats and combination requirements, making the system easier to operate for players despite increased engagement. The segmentation manages system complexity by breaking down the multi-format game into manageable, rule-defined stages.

Inventive Principle:
Principle #1Segmentation

4Adaptability or versatility

If pay lines are disassociated from symbol positions, then winning outcome flexibility increases, but game rule complexity increases

Engineering Contradiction:
Improvewinning outcome definitionVSAvoidgame rules
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The relationship between pay lines and symbol positions is dynamically adjusted based on the game stage. In early stages, traditional pay-line associations are maintained for simplicity. In later stages, pay lines are disassociated from fixed symbol positions to enable flexible winning outcome definitions. This dynamic approach increases winning outcome versatility while managing rule complexity through staged implementation.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8469796B2Gaming machine and method with a plurality of formats
Publication Date: 2013.06.25 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8469796B2 patent drawing
  • US8469796B2 patent drawing
  • US8469796B2 patent drawing

AI summary

A gaming system comprises a game controller and a memory storage device comprising game data, the game controller and the memory storage device being arranged such that the game controller can process the game data to effect play of a game. In this gaming system, the play of a game comprises selecting a plurality of symbols and presenting the selected symbols in a plurality of symbol positions that are generally arranged in a plurality of columns, to provide a plurality of game combinations, and wherein the game play comprises a first game component in the form of a line game and a second game component in the form of a game in which for at least one column a plurality of the display positions are designated and the combinations of the game include every possible combination of the designated symbol positions when taking one designated symbol position from each column and wherein less than all of the symbol positions are designated.