Gaming System Dynamic Symbol Expansion for Player Engagement

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Solution Overview

Problem

Current gaming systems lack innovative features to maintain player engagement, as they often fail to provide new and unconventional functionalities, leading to repetitive and disappointing game outcomes.

Innovation Solution

A gaming system that randomly determines and displays additional predetermined symbols, such as Wild symbols, in symbol display areas, allowing for increased opportunities to form winning combinations and awards, even after initial non-winning outcomes, by generating and displaying additional Wild symbols or replacement symbols based on specific game events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the gaming system displays only the initially determined symbols, then the game outcome is quickly determined, but player engagement and entertainment value decrease due to repetitive outcomes

Engineering Contradiction:
Improvegame outcome determination speedVSAvoidplayer engagement
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system dynamically modifies the symbol display by adding additional predetermined symbols (such as Wild symbols) after the initial game outcome is determined but before the final evaluation. This dynamic change allows the game to adapt between quick determination and extended engagement, resolving the contradiction between speed and player engagement.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If the gaming system provides only standard symbol combinations, then the game rules are simple, but the game becomes repetitive and fails to maintain player interest

Engineering Contradiction:
Improvegame rule simplicityVSAvoidgame functionality innovation
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system performs a preliminary determination of additional predetermined symbols based on the initial symbol display, even though these symbols are not initially visible. This preliminary action allows the system to prepare enhanced game outcomes in advance while maintaining simple initial game rules, thus resolving the contradiction between simplicity and innovation.

Inventive Principle:
Principle #10Preliminary action

3Loss of time

If the gaming system evaluates only the initially displayed symbols, then the evaluation process is fast, but winning opportunities are limited leading to player disappointment

Engineering Contradiction:
Improveevaluation timeVSAvoidwinning opportunity
Core Design Contradiction:
Loss of timeVSReliability

Solution Approach 1:

The additional predetermined symbols act as intermediaries between the initial symbol display and the final evaluation. These intermediary symbols are introduced to enhance winning opportunities without significantly extending the evaluation time, as they are predetermined and integrated into the existing evaluation framework.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10854040B1Gaming system and method providing expanding symbols
Publication Date: 2020.12.01 ADP GAUSELMANN GMBH
  • US10854040B1 patent drawing
  • US10854040B1 patent drawing
  • US10854040B1 patent drawing

AI summary

A gaming system and method provide a game that can increase the quantity of a displayed predetermined symbol based on a suitable game event. In some implementations, the suitable game event can be a non-winning event associated with a displayed predetermined symbol. Increasing the quantity of a displayed predetermined symbol provides additional ways for a player to obtain winning symbol combinations and awards.