Gaming System Dynamic Symbol Removal and Re-evaluation

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Solution Overview

Problem

Traditional electronic gaming systems lack variety and innovation in their gameplay mechanics, particularly in how symbols are managed and awards are determined after a winning combination is formed.

Innovation Solution

An electronic gaming method and system that selects symbols for display, evaluates for winning combinations, removes both winning and non-winning symbols, and forms new game outcomes using replacement symbols, with options for rearranging the remaining symbols and varying rules for symbol removal and replacement across multiple cycles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional electronic gaming systems display symbols and evaluate for winning combinations, then the game can be played with simple mechanics, but the gameplay lacks variety and innovation

Engineering Contradiction:
Improvegameplay varietyVSAvoidgame mechanics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically changes the game state by removing winning symbols and non-winning symbols in sequence, transforming a static symbol display into a dynamic multi-stage evaluation process. This creates gameplay variety through continuous state changes while maintaining manageable complexity through automated control

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary removal of winning symbols and their associated non-winning symbols before the final evaluation stage. This preliminary action creates multiple evaluation opportunities and enhances gameplay variety without requiring complex manual intervention

Inventive Principle:
Principle #10Preliminary action

2Productivity

If symbols are removed after forming a winning combination, then new winning opportunities are created, but the game outcome becomes more complex to evaluate

Engineering Contradiction:
Improveaward generation rateVSAvoidoutcome evaluation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The evaluation process occurs periodically in multiple stages: initial evaluation, symbol removal, then re-evaluation of remaining symbols. This periodic action increases award generation opportunities while the automated system manages evaluation complexity through systematic re-assessment

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system uses feedback from the first evaluation result to trigger symbol removal, which then feeds into a second evaluation stage. This feedback loop creates multiple award opportunities while the automated feedback mechanism manages evaluation complexity through clear conditional logic

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If both winning and non-winning symbols are removed from the display, then gameplay is enhanced, but more symbols need to be managed and replaced

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidsymbol management automation
Core Design Contradiction:
Adaptability or versatilityVSExtent of automation

Solution Approach 1:

The system automatically manages symbol removal and replacement without external intervention. The game controller autonomously identifies winning combinations, removes associated symbols, and manages the display state, reducing the need for manual symbol management while enhancing gameplay dynamics

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10008073B2Method of gaming, gaming system, and game controller that remove symbols of a winning combination and determine whether remaining symbols form another winning combination
Publication Date: 2018.06.26 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US10008073B2 patent drawing
  • US10008073B2 patent drawing
  • US10008073B2 patent drawing

AI summary

An electronic method of gaming comprises an electronic game controller forming a first game outcome by selecting a plurality of symbols for display at respective ones of a plurality of symbol display positions of a symbol display, evaluating the first game outcome to determine whether the symbol display includes a designated winning symbol combination, upon the displayed symbols including a designated winning symbol combination, a) making an award in respect of the designated winning symbol combination and b) removing symbols of the designated winning symbol combination and at least one further, non-winning symbol from the symbol display, forming a second game outcome at least from remaining symbols of the first game outcome, and evaluating the second game outcome to determine whether to make an award.