Gaming System Dynamic Hand Ranking and Symbol Replacement

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Solution Overview

Problem

Gaming systems face a challenge in maintaining player interest as they need to continuously develop new systems to provide engaging experiences.

Innovation Solution

A gaming system that includes a symbol selector for forming player hands and determining replacements, along with an outcome generator to assess hand rankings and decide on game continuation or prize allocation, allowing players to compete against a house or another human player, with features like shared symbols, replacement determination, and prize allocation based on consecutive hand rankings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game allows multiple play rounds with symbol replacement to maintain player interest, then player engagement is improved, but the game duration and complexity increase

Engineering Contradiction:
Improveplayer engagementVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The game dynamically adjusts between different play rounds based on hand rankings. The system transitions from a first play round to subsequent play rounds conditionally, allowing the game structure to adapt its duration and complexity based on actual gameplay outcomes rather than following a fixed predetermined path.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game is divided into distinct segments: a first play round and multiple subsequent play rounds. Each segment has specific rules for symbol selection and replacement. This segmentation allows the game to provide varied engagement experiences while maintaining clear structural boundaries that prevent indefinite continuation.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the system provides detailed hand ranking comparisons and replacement options to enhance gameplay strategy, then player interest is improved, but the device complexity increases

Engineering Contradiction:
Improvegameplay strategyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into distinct functional components: a symbol selector for managing symbol selection and replacement across play rounds, an outcome generator for determining hand rankings, and a prize allocator for awarding prizes. This modular segmentation allows complex gameplay strategies to be implemented while maintaining manageable system architecture through clear separation of concerns.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8562405B2Gaming system and a method of gaming
Publication Date: 2013.10.22 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8562405B2 patent drawing
  • US8562405B2 patent drawing
  • US8562405B2 patent drawing

AI summary

A gaming system comprising a symbol selector that selects, in a first play round, a first symbol to form a part of a first player hand including a plurality of symbols and a second symbol to form a part of a second player hand including a plurality of symbols, and in each subsequent play round, a replacement symbol for modifying one of the first player hand or second player hand. An outcome generator determines for each play round whether the game is completed or should proceed to a subsequent play round based on a ranking of one of the first player hand and the second player hand being higher than the other of the first player hand and the second player hand for at least two consecutive play rounds. The ranking of the first and second player hands is derived from the symbols of the hands.