Gaming System Synchronizing Virtual Matches With Real-World League Schedules

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Solution Overview

Problem

Existing interactive entertainment systems do not effectively allow fans to support their favorite real-world sports teams through community-based, aggregate-result driven tournaments, as participation is typically limited to spectators and does not align with real-world league schedules.

Innovation Solution

A gaming system that enables users to play interactive games aligned with real-world league schedules, where users represent teams and match results are determined by individual game outcomes, allowing for community-based tournaments and virtual team statistics tracking.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If interactive games are played according to real-world league schedules, then fans can support their teams through community-based tournaments, but the system complexity increases due to scheduling coordination and aggregate result calculation

Engineering Contradiction:
Improvealignment with real-world league schedulesVSAvoidscheduling coordination and aggregate result calculation
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates virtual team statistics that mirror real-world league schedules and team structures. Users represent real-world teams in virtual games, and the system calculates aggregate results that correspond to real-world match outcomes. This copying approach enables fans to engage with their favorite teams through simulated competitions that follow actual league timings and pairings.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system divides the complex task of coordinating with real-world leagues into separate manageable components: user registration with team selection, individual game play, result aggregation, and tournament outcome determination. Each component operates independently and feeds into the next, making the overall complex system manageable and scalable.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If users can represent any team in the league, then participation is maximized, but the fairness and balance of competition may be compromised

Engineering Contradiction:
Improveteam representation flexibilityVSAvoidcompetition fairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically assigns users to teams based on available slots and competition balance requirements. Rather than allowing static free selection, the system adjusts team assignments in real-time during registration periods to ensure fair distribution of users across teams, especially for underrepresented teams. This dynamic allocation maintains flexibility while ensuring competitive fairness.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of team assignment from purely user-driven selection to a hybrid model that incorporates system-mediated allocation. Users can indicate preferred teams, but the system may adjust assignments based on participation levels, team needs, and competition balance parameters to ensure fair and meaningful competition.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If aggregate results from multiple games determine team outcomes, then community engagement is enhanced, but the time required to process and display results increases

Engineering Contradiction:
Improvecommunity-based aggregate tournamentsVSAvoidresult processing and display time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary calculations and aggregations during or immediately after each individual game is played. Rather than waiting for all games to complete before processing results, the system continuously accumulates team statistics, updates standings, and prepares tournament outcomes in advance. This preliminary processing reduces the overall time required to display final results and enhances real-time community engagement.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8715050B1Interactive electronic gaming with matched-tournament game play
Publication Date: 2014.05.06 ELECTRONIC ARTS INC
  • US8715050B1 patent drawing
  • US8715050B1 patent drawing
  • US8715050B1 patent drawing

AI summary

An gaming system comprises a game server with which client systems can interact, wherein users play interactive games based on the users' team associations, wherein virtual matches between teams are determined, at least in part, by real-world league schedules, and wherein the gaming system presents game results by team for a league where the virtual match results for various teams in the league are determined by results of individual games played between users representing those teams while playing the games. Individual users for individual games can be associated with teams of their choice, assigned teams or assigned to teams that rival other teams that the users' preferred team is a rival of. The client systems can be computers, handheld devices, gaming consoles, or the like. The client systems can include local game code or could connect to a game server to obtain that functionality. In some implementations, the game is locally played without an intervening network. Using such a gaming system, community-based, aggregate-result driven tournaments can be organized.