Gaming System Using Time-Sensitive Tasks to Boost Player Interaction

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Solution Overview

Problem

Lottery players tend to maintain habitual behavior due to monotony in gameplay, leading to limited player interaction and engagement, which hampers the ability to alter purchasing habits and increase revenue.

Innovation Solution

A system that issues entry coupons with unique identification codes, allowing players to complete a series of instructions within a time frame, with winners selected based on completion speed, incorporating QR codes, NFC tags, and social media integration to enhance interaction and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If lottery players follow habitual behavior and play the same combination of numbers, then player consistency is maintained, but player interaction and engagement are limited

Engineering Contradiction:
Improveplayer consistencyVSAvoidplayer interaction
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system transforms static lottery number selection into a dynamic experience by introducing time-sensitive tasks and instructions that players must complete between number selection and draw time. Players receive personalized instructions (e.g., find specific locations, complete challenges, scan QR codes) that vary each game, preventing habitual repetition and enhancing engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides continuous feedback to players through notifications, task completion confirmations, and real-time updates about their entries and potential winnings. This feedback loop keeps players engaged with the system beyond simple number selection, creating ongoing interaction rather than isolated transactions.

Inventive Principle:
Principle #23Feedback

2Productivity

If promotional draws with increased jackpots are used, then entry sales are temporarily increased, but players quickly return to normal playing regime

Engineering Contradiction:
Improveentry salesVSAvoidpromotional effect duration
Core Design Contradiction:
ProductivityVSDuration of action of stationary object

Solution Approach 1:

The system implements periodic engagement through scheduled game draws, regular task assignments, and recurring notifications that prompt players to return frequently. By structuring gameplay around periodic events with varying tasks and potential rewards, the system creates sustained engagement patterns rather than temporary promotional spikes.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system varies game parameters including task types, instruction complexity, time windows for completion, and prize structures across different games and players. This parameter variation prevents monotony and maintains player interest over extended periods, transforming the prolonged promotional effect.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If a series of instructions with time limits are implemented, then player interaction is enhanced, but game complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoidgame structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system divides the gaming experience into distinct segments: number selection, instruction receipt, task completion, and draw participation. Each segment is independently manageable with clear transitions, reducing overall complexity while maintaining engagement. Instructions are broken into discrete, actionable steps rather than overwhelming continuous requirements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides players with autonomous control over their engagement level, allowing them to choose how to complete tasks (e.g., physical locations, digital actions, social media interactions). Players self-manage their participation within the framework provided, reducing the need for complex centralized coordination while maintaining structured engagement.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10350498B2Gaming system and method
Publication Date: 2019.07.16 TMS GLOBAL SERVICES
  • US10350498B2 patent drawing
  • US10350498B2 patent drawing
  • US10350498B2 patent drawing

AI summary

The present invention is directed to a system for conducting a game involving a plurality of players. The system includes at least one agent for issuing to each player an entry coupon having a unique identification code; at least one server adapted to receive a request for registration in the game from each player, wherein the request includes the unique identification code from player's coupon; verify that each unique identification code is valid; issue instructions to the players relating to commencement of the game within a predetermined time period; receive a commencement notification from players within predetermined time period; issue series of instructions for each player's completion; receive confirmation from each player on completion of instruction; calculate for each player the total time to complete the series of instructions; and select the game winner based on the time taken for each player to complete the series of instructions.