Electronic Gaming System Flexible Tournament Access

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Solution Overview

Problem

Traditional electronic gaming systems limit player participation in tournaments by restricting access to specific machines and dates, offering limited RTP variability, and not allowing players to choose their preferred games, which discourages engagement and revenue generation.

Innovation Solution

An electronic gaming system with a multi-game feature that allows players to access various subgames based on eligibility criteria, offering incremental RTP increases and enabling persistent tournaments using virtual currency, allowing players to switch between base and tournament play at will, and participate across multiple machines and establishments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional electronic gaming systems restrict tournament access to specific machines and dates, then system complexity is reduced, but player engagement and participation are limited

Engineering Contradiction:
Improvetournament participation flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is designed to support multiple game types (base games, feature games, bonus games) and multiple tournament formats within a single unified platform. The system can function as both a traditional restricted tournament system and a flexible multi-game tournament system, allowing casinos to choose their desired level of complexity and player access.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If players are offered limited RTP variability in traditional systems, then game configuration complexity is reduced, but player engagement and revenue generation are discouraged

Engineering Contradiction:
ImproveRTP variabilityVSAvoidgame configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts RTP values based on game type, tournament phase, and player eligibility. Different game types (base, feature, bonus) have different RTP configurations that can change during gameplay. The system automatically manages these dynamic RTP changes without requiring manual reconfiguration, reducing the operational complexity burden.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements variable RTP parameters across different game modes and tournament stages. Base games, feature games, and bonus games each have distinct RTP settings that can be independently configured. This allows the system to offer diverse RTP variability to engage different player preferences while maintaining clear configuration parameters for each game type.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If players cannot choose their preferred games in tournaments, then machine availability is simplified, but player satisfaction and engagement decrease

Engineering Contradiction:
Improvegame selection freedomVSAvoidmachine availability management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The tournament system is segmented into multiple independent game types (base games, feature games, bonus games) that players can select from. Each game type operates as a separate playable option within the tournament framework, allowing players to choose their preferred game while the system independently manages availability and configuration for each segment.

Inventive Principle:
Principle #1Segmentation

4Productivity

If tournaments are conducted on fixed dates with specific machines, then resource allocation is simplified, but revenue generation and player engagement are limited

Engineering Contradiction:
Improverevenue generationVSAvoidtournament management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements persistent tournaments that continue indefinitely rather than being confined to fixed time periods. Players can enter and exit tournaments continuously, and the tournament state is maintained across sessions. This continuous operation maximizes revenue generation opportunities while the system automatically manages the persistent state without requiring complex manual intervention.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS12260709B2Electronic gaming system for conducting a wagering game and method of use
Publication Date: 2025.03.25 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US12260709B2 patent drawing
  • US12260709B2 patent drawing
  • US12260709B2 patent drawing

AI summary

An electronic gaming machine includes a game display having a graphical user interface (GUI). A game controller is in communication with the game display. The game controller controls the GUI to present a selectable tournament button that causes the player to enter a game tournament, displays a plurality of selectable tournament game options for the game tournament, receives a tournament game selection response indicating a selected one of the options, displays the selected tournament game, displays at the GUI during the selected tournament game, an exit button that returns the display to the base game and maintains player progress in the selected tournament game, re-displays the tournament button upon returning to the base game, the re-displayed tournament button enables the player to return to the selected tournament game with the maintained player progress, and displays a prompt to card-in, and provide an enhanced return to player (RTP).