Gaming System Unlocking Features via Player Tracking

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Solution Overview

Problem

Gaming machines provide static and predictable content, failing to adapt to individual player preferences, leading to a lack of personalized gaming experiences.

Innovation Solution

A gaming system that unlocks features and content dynamically based on player decisions, allowing players to select characters and primary games, influencing the probability of unlocking new content and features through gameplay outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming machines provide static and predictable content to all players, then the system is simple to operate and understand, but the gaming experience lacks personalization and player engagement

Engineering Contradiction:
Improvepersonalization of gaming contentVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic content delivery where the gaming system adapts the primary game and bonus game content based on detected player preferences. The system transitions from static, uniform content to dynamic, personalized content by monitoring player behavior and automatically adjusting game parameters, themes, and features to match individual player profiles.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs player tracking mechanisms that automatically detect and store player preferences without requiring manual input. The gaming machine self-adjusts the content and features based on accumulated player data, enabling automatic personalization of the gaming experience based on observed player behavior patterns.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If gaming machines provide the same content to every player, then the manufacturing and operation are simplified, but the player enjoyment and excitement are reduced

Engineering Contradiction:
Improvecontent customizationVSAvoidcontent deployment complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent creates a universal gaming platform capable of delivering multiple different game themes and styles through a single system. The gaming machine is designed to host various primary games and bonus games with different themes (e.g., fruit machines, video poker, blackjack) while maintaining a unified control architecture that manages content delivery and player tracking across all game types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If gaming machines use complex player-specific algorithms to personalize content, then player engagement increases, but the computational resources and system complexity increase

Engineering Contradiction:
Improvedynamic content adaptationVSAvoidcomputational energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary player tracking and preference detection during normal game play, accumulating data about player behavior patterns. This preliminary action allows the system to pre-process and analyze player preferences over time, so that when personalization is needed, the computational workload is already partially completed, reducing real-time energy consumption.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9514611B2Gaming system and method for providing a game with unlockable features
Publication Date: 2016.12.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US9514611B2 patent drawing
  • US9514611B2 patent drawing
  • US9514611B2 patent drawing

AI summary

In various embodiments, the present disclosure relates generally to gaming systems and methods for providing unlockable features and/or unlockable content. In such embodiments, the gaming system includes a plurality of initially unlocked features or content and a plurality of initially locked features or content, wherein as the player advances or progresses during the play of one or more games, zero, one or more previously locked features or content become unlocked.