Gaming System Dynamic Wager Range Progressive Awards

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Solution Overview

Problem

There is a need for new and different gaming machines and systems that can control the volatility of bonus award frequency and provide innovative ways to award players, as existing systems often result in predictable intervals for bonus occurrences, leading to decreased player excitement.

Innovation Solution

A gaming system that includes a central server or controller linked to multiple gaming machines, which randomly generates a wager amount from a predetermined range to control the frequency of triggering events for progressive awards, allowing for increased volatility by selecting from multiple ranges with varying probabilities, thereby enhancing player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a fixed predetermined range is used to generate wager amounts for triggering progressive awards, then the system is simple to operate, but the bonus award frequency becomes predictable, decreasing player excitement

Engineering Contradiction:
Improvesimplicity of system operationVSAvoidvariability of bonus frequency
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically selects from multiple predetermined ranges of wager amounts based on random determination, allowing the triggering criteria to vary between bonus events. This dynamic selection process enables the same system to produce variable bonus frequencies without requiring complex manual configuration or player input, thus maintaining ease of operation while achieving adaptability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of wager amount range used for triggering progressive awards. By implementing multiple predetermined ranges (e.g., different minimum and maximum wager amounts) and randomly selecting which range to apply for each bonus event, the system creates variability in bonus award frequency while keeping the underlying mechanism simple and automated.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple predetermined ranges of wager amounts are used to control bonus frequency, then player excitement is increased, but the system complexity increases

Engineering Contradiction:
Improvevariability of bonus frequencyVSAvoidcomplexity of system structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs dynamic random selection among multiple predetermined ranges, where the complexity is managed through automated computer-based determination rather than manual configuration. The controller randomly selects a range and determines triggering events based on accumulated wagers within that selected range, creating variability without requiring complex player-facing interfaces or manual system adjustments.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs self-service by automatically selecting from multiple predetermined ranges and determining when to trigger progressive awards based on accumulated wagers. The controller independently manages the complexity of range selection and triggering determination without requiring player input or external intervention, thereby increasing adaptability while keeping the player experience simple.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the triggering event is based on accumulated wagers reaching a randomly determined amount, then bonus award frequency becomes unpredictable, but this may lead to long periods without bonuses

Engineering Contradiction:
Improveunpredictability of bonus occurrenceVSAvoidtime between bonus awards
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary action by establishing multiple predetermined ranges of wager amounts before the gaming session begins. These ranges are pre-configured with different minimum and maximum values, allowing the system to quickly select an appropriate range and determine triggering events without requiring complex real-time calculations or extending wait times between bonuses.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements periodic action by continuously monitoring accumulated wagers and periodically determining whether a triggering event has occurred based on the selected predetermined range. This periodic evaluation ensures that bonuses are awarded at regular intervals determined by the wager accumulation rate, preventing excessively long periods without bonuses while maintaining unpredictability through random range selection.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS8523665B2Gaming system and method having multi-level mystery triggered progressive awards
Publication Date: 2013.09.03 INTERNATIONAL GAME TECHNOLOGY INC
  • US8523665B2 patent drawing
  • US8523665B2 patent drawing
  • US8523665B2 patent drawing

AI summary

A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes at least one and preferably a plurality of progressive awards wherein upon a suitable initiating event, a wager amount or value is randomly generated from at least one predetermined range of wager amounts or values. Upon a suitable triggering event, such as an accumulated wager pool incrementing to the randomly generated wager amount or value, a designated award, such as a progressive award, is provided to a player. In one such embodiment, upon the occurrence of the triggering event, an independent determination occurs regarding which one of the plurality of progressive awards will be provided to a player.