Gaming System Integrating Wagering and Competition Games
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Solution Overview
Problem
There is a need for new and different gaming systems and ways to enable players to play and win awards, including bonus awards, while providing innovative linked or related gaming machines that offer exciting competition elements concurrently with wagering games.
Innovation Solution
A competition game system that operates concurrently with a wagering game, featuring a turn-based video game where players compete against opponents, with symbol combinations generated in the wagering game determining game events and outcomes in the competition game, affecting eligibility meters and potentially leading to awards or bonus opportunities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional wagering game is played, then the player can win awards based on symbol combinations, but the game lacks competitive elements and player engagement is limited
Solution Approach 1:
The patent merges a traditional wagering game with a competitive video game into a single integrated system. The wagering game and competition game share the same game events, symbol generations, and outcome determinations. When the player triggers a bonus game through symbol combinations in the wagering game, the same events drive corresponding actions in the competition game, creating a unified gaming experience that combines both game types without requiring separate systems.
2Adaptability or versatility
If a competition game is added to the wagering game, then player engagement and excitement are increased, but the system complexity increases
Solution Approach 1:
The game events and symbol combinations serve multiple functions simultaneously. The same random symbol generation that determines wagering game outcomes also drives competition game actions. The bonus trigger symbols serve dual purposes: they award bonuses in the wagering game and initiate special actions in the competition game. This multi-functionality allows the system to provide both wagering and competition features without proportionally increasing complexity.
Solution Approach 2:
The patent combines the wagering game system and competition game system into a single integrated architecture where shared components handle both game types. The game event generator, symbol display, and outcome determination mechanisms are common to both games, reducing the need for duplicate systems and lowering overall complexity despite adding competition features.
3Productivity
If bonus games are triggered by symbol combinations, then players receive additional awards, but the frequency and control of bonus triggers are limited
Solution Approach 1:
The competition game introduces dynamic control over bonus game triggering. The competitor's actions and the competition outcome dynamically influence whether bonus games are triggered and how frequently they occur. Unlike static wagering games where bonus triggers are purely random, the competition element allows the system to dynamically adjust bonus frequency based on competition progress, player performance, and game state, providing both increased flexibility and controlled bonus award frequency.
Data Source
AI summary
The gaming system and method disclosed herein provides a player with an opportunity to compete against an opponent (either a virtual opponent or a human opponent). In one embodiment, the gaming system and method provide a competition game that operates concurrently with a wagering game. In one embodiment, the competition game includes a turn-based video game which enables a player to compete against an opponent. Different generated symbol combinations for the wagering game represent different game actions or sequences for the competition game. That is, the symbols or symbol combinations generated in the wager game determine which game actions or sequences the gaming system causes to occur for the competition game. Based on such displayed game actions and sequences, the disclosed gaming system and method determines whether the player or the opponent wins that competition for the competition game.


