Gaming Table Multipliers for Controlled Dynamic Payouts

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Solution Overview

Problem

Existing online gaming systems face challenges in balancing the attraction power of dynamic game outcomes while maintaining operator control over payouts, leading to visually chaotic and uncontrollable gaming experiences.

Innovation Solution

A gaming system that utilizes a server to generate a table with predefined dimensions, populate cells with elements, assign multiplication factors to columns or rows, and determine gaming outcomes based on matching elements, incorporating a predefined identification scheme to enhance randomness and player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If dynamic game outcomes are introduced to increase player attraction, then player engagement is improved, but visual chaos increases and operator control over payouts deteriorates

Engineering Contradiction:
Improveplayer engagementVSAvoidvisual chaos
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The gaming table is segmented into multiple columns, each with its own multiplication factor. This segmentation allows dynamic outcomes to be controlled independently in each column, preventing visual chaos while maintaining player engagement through unpredictable payouts.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different multiplication factors are assigned to different columns based on their specific characteristics and payout requirements. This local differentiation enables precise control over payouts in each column while maintaining overall game excitement and player attraction.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If dynamic game outcomes with changing payouts are implemented, then player attraction power is improved, but operator control over total payouts deteriorates

Engineering Contradiction:
Improvepayout variabilityVSAvoidoperator control
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

Multiplication factors are pre-assigned to each column before the game begins. This preliminary configuration ensures that operator control over total payouts is maintained, as the factors are predetermined and cannot be arbitrarily changed during play, while still allowing dynamic outcomes through random element distribution.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system incorporates feedback mechanisms where the random number generator continuously monitors and adjusts element distribution across columns based on predefined multiplication factors. This feedback loop ensures payouts remain within operator-controlled boundaries while maintaining player attraction through dynamic outcomes.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250381482A1Method for a gaming system
Publication Date: 2025.12.18 PLAYN GO MARKS LTD
  • US20250381482A1 patent drawing
  • US20250381482A1 patent drawing
  • US20250381482A1 patent drawing

AI summary

The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.