Gaming Table Participation Tracking with Ultra-Wideband Device Configuration

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Casinos face challenges in accurately estimating player participation at gaming tables, leading to imbalanced table occupancy and profitability, due to imprecise location determination and manual configuration of gaming devices, which affects decision-making on table limits and game adjustments.

Innovation Solution

A networked gaming system using ultra-wideband and LoRa communication networks to track the location of gaming devices relative to stationary tables, enabling automated configuration and proactive maintenance, and reducing data network congestion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual configuration and monitoring of gaming devices is used, then device complexity is reduced, but measurement precision of player participation data deteriorates

Engineering Contradiction:
Improveplayer participation data accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The gaming devices automatically determine their own locations using ultra-wideband technology and transmit operational data without manual intervention. The system self-configures by receiving game settings from stationary gaming tables and autonomously monitors player participation, eliminating the need for manual configuration while improving measurement precision.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Manual monitoring and configuration processes are replaced with automated electronic systems. Ultra-wideband technology substitutes for manual location determination, and automated data transmission replaces manual data collection, thereby improving measurement precision without proportionally increasing operational complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If real-time data collection from multiple gaming tables is implemented, then productivity of decision-making is improved, but data network congestion increases

Engineering Contradiction:
Improvedecision-making speedVSAvoiddata network congestion
Core Design Contradiction:
ProductivityVSObject-generated harmful factors

Solution Approach 1:

The communication network is segmented into dedicated channels for different types of data transmission. Game settings are transmitted from stationary tables to mobile devices through dedicated communication paths, separating critical real-time data from other network traffic. This segmentation enables real-time decision-making while managing network congestion through prioritized data transmission.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If automated configuration of gaming devices is implemented, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improvedevice configuration easeVSAvoidautomation system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements feedback loops where mobile gaming devices automatically receive game settings from stationary tables based on their determined locations. This automated feedback mechanism simplifies operation by eliminating manual configuration while the underlying complexity is managed through pre-programmed communication protocols and automated location-based data retrieval.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12387559B2Systems and methods for determining player participation at gaming tables
Publication Date: 2025.08.12 LNW GAMING INC
  • US12387559B2 patent drawing
  • US12387559B2 patent drawing
  • US12387559B2 patent drawing

AI summary

A system includes a plurality of stationary gaming tables positioned at a plurality of respective locations, a moveable table game device, one or more processors, and a server. Each gaming table includes a table transceiver and a table controller. The table game device includes a device transceiver that sends and receives data signals including operational data from the table transceivers via a first communication network. The server collects the operational data via a second communication network and stores the operational data for analysis, in particular, to obtain player participation data. The system, via the device transceiver and the table transceiver, may configure the moveable table game device according to configuration data stored in the memories of the table controller or the server by a configured moveable table game device previously located at the gaming table.