Gaming Table Device With RFID Bet Detection And Interactive Zones

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Solution Overview

Problem

Conventional casino game tables lack interactivity and advanced functionalities that can enhance player experience without compromising game security or performance, and existing technologies do not effectively manage bet graduality or provide additional game features without increasing complexity for dealers.

Innovation Solution

A casino game table device with a game mat equipped with a detection and identification system for tokens, cards, and electronic devices, connected to a computer that analyzes bets in real-time, allowing for the activation of new game zones, loyalty points multiplication, and interactive functionalities based on bet amounts, using technologies like RFID, NFC, Bluetooth, and wireless sensors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If detection systems and computer analysis are added to conventional game tables, then player interaction and game functionalities are enhanced, but device complexity increases

Engineering Contradiction:
Improvegame functionalitiesVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The detection system is designed to serve multiple functions: it detects tokens, identifies players via RFID cards, monitors bet amounts, and triggers various game functionalities. This multi-functionality allows a single complex system to handle diverse tasks, improving adaptability while managing complexity through consolidation rather than multiple separate systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The computer acts as an intermediary between the detection system and the game table functionalities. It receives detection information, processes it, and generates action information that activates specific features. This intermediary layer manages the complexity by centralizing processing logic, allowing the detection system and game features to communicate through standardized information exchanges

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If real-time bet analysis and multiple functionalities are implemented, then player experience is improved, but game flow speed may be reduced

Engineering Contradiction:
Improveinteractive functionalitiesVSAvoidgame flow speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system performs preliminary actions by pre-defining bet amount thresholds and their corresponding functionalities in a database. When a player places a bet, the system quickly compares the bet amount against pre-established criteria and immediately activates the appropriate functionality. This eliminates the need for complex real-time calculations during gameplay, maintaining fast game flow while providing interactive features

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback by continuously monitoring bet amounts and automatically adjusting game functionalities based on detected values. When a player's bet reaches a predefined threshold, the system provides immediate feedback by activating additional features or options. This automated feedback loop enhances player interaction without requiring manual intervention, preserving game speed

Inventive Principle:
Principle #23Feedback

3Measurement precision

If precise bet detection and player identification systems are added, then bet management accuracy is improved, but ease of operation for dealers is reduced

Engineering Contradiction:
Improvebet detection precisionVSAvoiddealer operation simplicity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The detection system operates autonomously to detect tokens, identify players, and manage bet amounts without requiring dealer intervention. The system self-manages the complex tasks of tracking multiple players' bets, verifying token authenticity, and determining when bet thresholds are reached. This self-service capability ensures precise bet management while keeping dealers free from operational complexity

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical operations with automated detection systems. Instead of dealers manually tracking bets and identifying players, electronic detection systems using RFID technology and image recognition automatically perform these tasks. This substitution of mechanical dealer actions with automated systems maintains high precision in bet detection while significantly improving ease of operation for dealers

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system provides enhanced player interaction, new game opportunities, and increased loyalty points accumulation without interfering with the game flow, allowing players to adapt their strategies and potentially increase winning chances, while maintaining table security and simplicity for dealers.

Implementation Method 1

using technologies like RFID, NFC, Bluetooth, and wireless sensors

Methodology Applied
Scientific EffectRFID (Radio Frequency Identification): Electromagnetic Induction

Implementation Method 2

using technologies like RFID, NFC, Bluetooth, and wireless sensors

Methodology Applied
Scientific EffectNFC (Near Field Communication): Electromagnetic Induction

Data Source

PatentEP3463601B1Gaming table device
Publication Date: 2020.07.29 GAMING PARTNERS INTERNATIONAL
  • EP3463601B1 patent drawingFigure 1
  • EP3463601B1 patent drawingFigure 2
  • EP3463601B1 patent drawingFigure 3~4

AI summary

A gaming table device (T) comprising: - a gaming table defining a playing area (ZT3, ZNT1) equipped with an object detection and identification system (SDT1, SDNT1), - a computer (12) provided with software capable of retrieving and analysing detection information sent by the object detection and identification system (SDT1, SDNT1), - chips deposited on an identified playing area such that the detection system (SDT1, SDNT1) generates a piece of detection information that is sent to the computer (12) in order to be analysed by same, - the software generating a piece of action information resulting from the analysis of the detection information, said action information being sent to an identified playing area (ZT3, ZNT1) in order to activate a specific functionality that can be used by a player.