Gaming System Table Segmentation for Dynamic Outcomes

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Solution Overview

Problem

The gaming industry faces challenges in maintaining player engagement and controlling dynamic game outcomes in online games, as existing methods can result in visually chaotic experiences and potential manipulation of random number generators, leading to a lack of operator control over game outcomes.

Innovation Solution

A computer-implemented method for a gaming system that uses a server to generate and display a table with predefined elements, including extended elements occupying multiple cells, which influence gaming outcomes based on size and multiplication factors, enhancing randomness and player interaction while maintaining operator control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If dynamic game outcomes are implemented by changing the size and configuration of the slot grid, then the attraction power and payout potential are increased, but the visual experience becomes chaotic

Engineering Contradiction:
Improveattraction powerVSAvoidvisual chaos
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game grid is segmented into fixed-size cells with predetermined dimensions. Elements are placed within these structured cells rather than allowing free-form grid resizing, which maintains visual order while enabling dynamic outcomes through element placement variations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the grid are assigned specific functions through the cell structure. Extended elements occupy multiple adjacent cells with defined spatial relationships, creating localized patterns that are visually distinguishable and structurally organized rather than chaotic.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If dynamic payouts are used to increase attraction power, then player engagement is improved, but operator control over total control of payouts must be closely maintained

Engineering Contradiction:
Improveattraction powerVSAvoidoperator control
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system pre-determines the grid dimensions and cell structure before game execution. This preliminary setup establishes fixed parameters for payout calculations, allowing operators to control maximum payout boundaries in advance while still enabling dynamic outcomes within those controlled parameters.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes parameters such as element placement, element types, and extended element configurations within the fixed grid structure. These parameter variations create dynamic payouts while the fixed grid dimensions ensure operator control over the range of possible outcomes.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If extended elements occupying multiple cells are introduced, then randomness and player engagement are increased, but the complexity of determining gaming outcomes is increased

Engineering Contradiction:
ImproverandomnessVSAvoidoutcome determination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The grid is divided into discrete cells that serve as atomic units for element placement. Even though extended elements span multiple cells, the segmentation into fixed cells provides a structured framework that simplifies the determination of element positions, overlaps, and matching patterns compared to a continuous or irregular grid.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12112597B2Method for a gaming system
Publication Date: 2024.10.08 PLAYN GO MARKS LTD
  • US12112597B2 patent drawing
  • US12112597B2 patent drawing
  • US12112597B2 patent drawing

AI summary

The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.