Electronic Gaming Table System for Shared Player Hand Resolution

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Solution Overview

Problem

Current gaming table systems face challenges in accommodating large numbers of players while allowing individual player choices, particularly in games like blackjack where player decisions significantly impact outcomes, leading to administrative complexities.

Innovation Solution

An electronic gaming table system with a live dealer and physical components, featuring player terminals with processors and interfaces for independent decision-making, a table controller for managing game functions, and a remote server for financial transactions, enabling multiple players to make different decisions on the same hand with varied outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple players participate in a single live table game with individual decision-making, then player engagement and system functionality are enhanced, but administrative complexity increases significantly

Engineering Contradiction:
Improveplayer engagementVSAvoidadministrative complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments player decisions and game resolutions by creating individual player hand objects for each player, allowing independent tracking of decisions and outcomes. Each player's choices are processed separately through the resolution queue, enabling personalized game play while maintaining centralized control through the table controller.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The table controller acts as an intermediary between the live dealer and multiple player terminals, coordinating game play by receiving player decisions, managing the resolution queue, and communicating outcomes. This intermediary layer abstracts the complexity of managing multiple players with individual choices from both the dealer and the system.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If numerous players are accommodated at a single gaming table, then player capacity is increased, but physical space limitations are exceeded

Engineering Contradiction:
Improveplayer capacityVSAvoidphysical space
Core Design Contradiction:
Quantity of substanceVSArea of stationary object

Solution Approach 1:

The system transitions from a purely physical spatial arrangement to a hybrid physical-digital space. Player terminals provide digital interfaces that connect players to the live table game, allowing participants to join from locations beyond the immediate physical table area while maintaining real-time interaction through electronic communication channels.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If player choices are allowed to affect game outcomes individually, then player autonomy is enhanced, but game administration becomes difficult

Engineering Contradiction:
Improveplayer autonomyVSAvoidgame administration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Each player independently makes decisions through their terminal interface, with the system automatically processing these choices through the resolution queue. The electronic system handles the administrative burden of tracking individual decisions, managing hand resolutions, and coordinating with the dealer, freeing players to exercise autonomy without creating administrative overhead.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system replaces manual administrative processes with automated electronic processing. Instead of manually tracking each player's decisions and coordinating resolutions, the table controller electronically manages the resolution queue, automatically processes player choices, and coordinates outcomes with the live dealer, significantly reducing administrative complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS10629025B2Gaming table system permitting play of a shared player hand by multiple players
Publication Date: 2020.04.21 INTERNATIONAL GAME TECHNOLOGY INC
  • US10629025B2 patent drawing
  • US10629025B2 patent drawing
  • US10629025B2 patent drawing

AI summary

An electronic gaming table for hosting live table games involving wagers can include a physical surface, a dealer station, a plurality of player terminals, and a table controller. The physical surface permits the play of live table games with a live dealer and physical game components. The dealer station is situated proximate the physical surface and allows the presence of a live dealer who facilitates game play. Player terminals allow live players to play the games and include player terminal processors coupled to player interfaces having input and output devices. A table controller coupled to the player terminals controls various table functions and administers a live table game pitting a first hand against a second hand. Each of multiple live players can make different live game decisions independently based upon the same second hand, wherein resolution of the game varies by player depending upon the different live game decisions.