Electronic Gaming Table System for Shared Player Hand Resolution
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Solution Overview
Problem
Current gaming table systems face challenges in accommodating large numbers of players while allowing individual player choices, particularly in games like blackjack where player decisions significantly impact outcomes, leading to administrative complexities.
Innovation Solution
An electronic gaming table system with a live dealer and physical components, featuring player terminals with processors and interfaces for independent decision-making, a table controller for managing game functions, and a remote server for financial transactions, enabling multiple players to make different decisions on the same hand with varied outcomes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple players participate in a single live table game with individual decision-making, then player engagement and system functionality are enhanced, but administrative complexity increases significantly
Solution Approach 1:
The system segments player decisions and game resolutions by creating individual player hand objects for each player, allowing independent tracking of decisions and outcomes. Each player's choices are processed separately through the resolution queue, enabling personalized game play while maintaining centralized control through the table controller.
Solution Approach 2:
The table controller acts as an intermediary between the live dealer and multiple player terminals, coordinating game play by receiving player decisions, managing the resolution queue, and communicating outcomes. This intermediary layer abstracts the complexity of managing multiple players with individual choices from both the dealer and the system.
2Quantity of substance
If numerous players are accommodated at a single gaming table, then player capacity is increased, but physical space limitations are exceeded
Solution Approach 1:
The system transitions from a purely physical spatial arrangement to a hybrid physical-digital space. Player terminals provide digital interfaces that connect players to the live table game, allowing participants to join from locations beyond the immediate physical table area while maintaining real-time interaction through electronic communication channels.
3Ease of operation
If player choices are allowed to affect game outcomes individually, then player autonomy is enhanced, but game administration becomes difficult
Solution Approach 1:
Each player independently makes decisions through their terminal interface, with the system automatically processing these choices through the resolution queue. The electronic system handles the administrative burden of tracking individual decisions, managing hand resolutions, and coordinating with the dealer, freeing players to exercise autonomy without creating administrative overhead.
Solution Approach 2:
The system replaces manual administrative processes with automated electronic processing. Instead of manually tracking each player's decisions and coordinating resolutions, the table controller electronically manages the resolution queue, automatically processes player choices, and coordinates outcomes with the live dealer, significantly reducing administrative complexity.
Data Source
AI summary
An electronic gaming table for hosting live table games involving wagers can include a physical surface, a dealer station, a plurality of player terminals, and a table controller. The physical surface permits the play of live table games with a live dealer and physical game components. The dealer station is situated proximate the physical surface and allows the presence of a live dealer who facilitates game play. Player terminals allow live players to play the games and include player terminal processors coupled to player interfaces having input and output devices. A table controller coupled to the player terminals controls various table functions and administers a live table game pitting a first hand against a second hand. Each of multiple live players can make different live game decisions independently based upon the same second hand, wherein resolution of the game varies by player depending upon the different live game decisions.


