Interactive Gaming Table with Virtual Chips and Wager Wand
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Solution Overview
Problem
Existing networked gaming systems face issues such as manual wheel spinning manipulation, late wager placement, and high costs associated with physical chips and tickets, leading to unfair advantages and significant expenses for operators.
Innovation Solution
An interactive electronic gaming system with virtual chips and a wand device for placing wagers, allowing gamers to select and place virtual chips on a display, enabling secure, efficient, and cost-effective gaming by eliminating physical chips and tickets, and using an event server for random outcome generation and transaction management.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If manual wheel spinning is used, then the gaming experience is interactive and engaging, but the wheel operator can manipulate the outcome to provide unfair advantages
Solution Approach 1:
The patent replaces the manual mechanical wheel spinning system with an electronic random number generator that determines wheel outcomes. The electronic display shows the wheel stopping at predetermined positions, eliminating human manipulation while preserving the visual and interactive gaming experience. This substitution ensures fairness by using algorithmic randomness rather than human-controlled mechanical spinning.
2Ease of operation
If physical chips and tickets are used, then the gaming process is tangible and familiar, but the operational costs are significantly high
Solution Approach 1:
The patent uses electronic representations (digital images) of physical chips and tickets displayed on the gaming table surface. These visual copies maintain the familiar appearance and functionality of physical gaming pieces while eliminating the need for actual paper tickets and plastic chips. The electronic copies can be created, moved, and redeemed without consuming physical materials, dramatically reducing operational costs while preserving the tactile gaming experience.
3Adaptability or versatility
If late wager placement is allowed, then players have flexibility in timing, but it creates opportunities for dishonesty and unfair practices
Solution Approach 1:
The patent implements an electronic system that provides real-time feedback to both players and operators about wager placements and game state. The display shows exactly when wagers are placed, what positions they occupy, and when the wagering period closes. This transparency and immediate feedback mechanism prevents late or secret wager placements, as all actions are visibly recorded and time-stamped, maintaining gaming integrity while allowing flexible wagering within the established time window.
4Device complexity
If physical tickets are used for wagering, then the wagering process is simple and straightforward, but the cost of tickets consumes nearly 21% of gross winnings
Solution Approach 1:
The patent replaces physical paper tickets with electronic display representations of wagering positions. Players place wagers by interacting with the electronic table display, which shows visual indicators of where chips are positioned. This electronic copying system maintains the simplicity of the wagering process—players still place chips on specific positions—but eliminates the need to print, distribute, and manage physical tickets, thereby eliminating the 2.6¢ per ticket cost that consumed nearly 21% of gross winnings.
Data Source
AI summary
Methods and systems for interactive networked gaming. The system may include an interactive electronic gaming display configured to present a plurality of virtual chips to each of a plurality of gamers. The interactive display may be configured to receive a wager form a wagering device used by at least one of a plurality of gamers. The interactive display may be configured to animate a plurality of virtual chips in accordance with a plurality of animations and configured to enable chip transactions between at least two fund accounts.


