Gaming System Team Play Dynamic Switching

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Solution Overview

Problem

Gaming systems lack interactive features that allow players to engage in team-based activities, making it difficult for players to understand their involvement and strategy in communal bonus events, leading to a less exciting and less interactive gaming experience.

Innovation Solution

A gaming system that enables players to join and switch teams, with a secondary team game where players' gaming activities are monitored to determine scores and ranks, and teams' cumulative scores determine their progress on a game board, allowing players to win prizes by strategically choosing teams and wagering collectively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players participate in communal bonus events with automatic team assignment, then group gaming is enabled, but player understanding of involvement and strategy is reduced

Engineering Contradiction:
Improvegroup gaming capabilityVSAvoidplayer understanding of involvement
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system provides continuous feedback to players about their team's cumulative score, current standing, and proximity to winning thresholds. This feedback mechanism enables players to understand their involvement and make strategic decisions about team selection and wagering, resolving the contradiction between enabling group gaming and maintaining player understanding.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system allows dynamic team selection where players can choose which team to join based on real-time information about team scores and winning thresholds. This dynamic approach gives players control and understanding of their involvement, unlike static automatic assignment, while still enabling group gaming functionality.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If players are assigned to teams automatically based on wagering history, then team formation is simplified, but player ability to influence team progress is reduced

Engineering Contradiction:
Improveteam formation processVSAvoidplayer decision-making ability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary actions by automatically forming teams based on wagering history, but then allows players to override this by selecting their preferred teams. This combines the ease of automatic formation with player agency, resolving the contradiction between simplified team formation and player decision-making ability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system transitions from static automatic team assignment to dynamic player-selected team formation. Players can actively choose their teams and see how their selections impact team composition and strategy, maintaining ease of operation while enhancing player decision-making ability.

Inventive Principle:
Principle #15Dynamics

3Productivity

If team scores are determined solely by cumulative wagering, then bonus event progression is straightforward, but player engagement and excitement are reduced

Engineering Contradiction:
Improvebonus event progression efficiencyVSAvoidplayer engagement level
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system maintains straightforward cumulative scoring for efficiency but adds dynamic elements through player team selection, real-time score displays, and strategic decision-making opportunities. This combines efficient progression with enhanced player engagement, resolving the contradiction between productivity and engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides continuous feedback about team scores, winning thresholds, and player contributions to team progress. This feedback creates excitement and engagement by allowing players to see their impact on team progression while maintaining the efficient cumulative scoring mechanism.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9536382B2Gaming system and method for providing team play
Publication Date: 2017.01.03 INTERNATIONAL GAME TECHNOLOGY INC
  • US9536382B2 patent drawing
  • US9536382B2 patent drawing
  • US9536382B2 patent drawing

AI summary

A gaming system where in one embodiment, as players play the primary games of the gaming devices, players are enabled to join one of a plurality of teams associated with a secondary team game. Each of the teams includes a plurality of players. The gaming system periodically monitors at least one factor or parameter of each player's gaming activity to determine a score for that player. In one embodiment, the scores for each of the players on each team are accumulated to determine that team's cumulative score. If a team's cumulative score reaches a winning value, the gaming system provides a prize to one or more of the players on that team. The gaming system enables players to switch from one team to another in attempt to be on a particular team when that team's cumulative score reaches a winning value.