Gaming Terminal Battle Linking for Adjacent Player Engagement

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Solution Overview

Problem

Gaming terminals often remain vacant due to player distraction and low usage ratios, as players tend to avoid playing next to active terminals with frequent payouts, leading to underutilization.

Innovation Solution

A gaming machine system that includes a basic game execution unit, payout awarding unit, battle game condition determination unit, battle opponent setting unit, and profit obtaining unit, which determines battle game conditions and sets adjacent terminals as opponents, allowing players to compete and win profits, thereby increasing enthusiasm for playing adjacent to active terminals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players play at adjacent gaming terminals, then social interaction and entertainment value are improved, but players are distracted by nearby game conditions leading to reduced willingness to play

Engineering Contradiction:
Improveentertainment valueVSAvoidwillingness to play
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges individual basic games with a collective battle game by linking adjacent gaming terminals. When multiple players achieve payout conditions, their terminals are automatically connected to form a battle game, combining individual gameplay with group competition to maintain engagement while reducing distraction effects.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The battle game mechanism ensures continuous engagement by automatically initiating competitive gameplay when payout conditions are met at adjacent terminals. This continuous action keeps players focused on the game outcome rather than being distracted by nearby terminal activities, as the battle game provides a unified objective.

Inventive Principle:
Principle #20Continuity of useful action

2Productivity

If gaming terminals are arranged in a row for basic games, then space utilization is improved, but some terminals easily remain vacant leading to low use ratio

Engineering Contradiction:
Improveuse ratioVSAvoidvacant terminals
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system provides feedback by monitoring payout conditions at each terminal and automatically initiating battle games when conditions are met. This feedback mechanism ensures that active terminals attract more players, as the potential for battle game profits is communicated through the system, thereby reducing vacancy rates.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The battle game mechanism dynamically adjusts terminal utilization by creating competitive linkages between adjacent terminals. When payout conditions occur, the system dynamically forms battle game groups, making terminals more attractive to players seeking profit opportunities, thus increasing overall use ratio and reducing vacant terminals.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If battle games are executed between adjacent terminals, then player enthusiasm and profit opportunities are improved, but system complexity increases

Engineering Contradiction:
Improveplayer enthusiasmVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The battle game system operates autonomously by automatically detecting when payout conditions are met at adjacent terminals and initiating battle games without requiring manual intervention. The system self-manages the complex coordination of multiple terminals, reducing the perceived complexity for players while maintaining high enthusiasm through automatic profit-sharing mechanisms.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8900050B2Gaming machine for executing battle game between gaming terminals
Publication Date: 2014.12.02 EMPIRE TECHNOLOGICAL GROUP LTD
  • US8900050B2 patent drawing
  • US8900050B2 patent drawing
  • US8900050B2 patent drawing

AI summary

The present invention makes players willing to play games next to each other, so as to increase the use ratio. When a game result of a basic game corresponding to a payout occurs, a gaming machine determines whether a battle game condition related to the payout is at least satisfied, and when it is determined that the battle game condition is satisfied, adjacent gaming terminals are set as battle opponents. When battle opponents join the battle game, the battle game in which the battle opponents compete to win is executed, and the battle opponent winning the battle game obtains some profits.