Gaming Terminal Continuous Bonus Display via Segmented Screens

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Solution Overview

Problem

Gaming terminals lack an effective mechanism to continuously display free bonus game plays and associated awards, which can enhance player engagement by showcasing potential winnings during basic game sessions, thereby increasing the perceived value and likelihood of winning.

Innovation Solution

A method and system for a gaming terminal that continually displays free plays of a continuous bonus game on a secondary display, along with randomly selected outcomes and associated awards, while allowing players to play the basic game on a primary display, triggering bonus awards for winning outcomes, and enabling ongoing basic game play during bonus eligibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If free bonus game plays are displayed only when triggered, then bonus game complexity is reduced, but player engagement and perceived value during basic game sessions decrease

Engineering Contradiction:
Improveplayer engagementVSAvoidgame display system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display system is segmented into multiple independent displays (primary display for basic game, secondary display for bonus game outcomes). This allows the bonus game outcomes to be displayed separately without interrupting or complicating the basic game interface, thereby enhancing player engagement while maintaining manageable system complexity through modular display architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal dimension to bonus game display by showing outcomes continuously over time rather than instantaneously. Multiple bonus outcomes are displayed in sequence on the secondary display during basic game play, creating a continuous stream of potential winnings that enhances engagement without requiring simultaneous complex displays.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If multiple bonus outcomes are displayed continuously, then perceived value and player satisfaction increase, but information processing complexity increases

Engineering Contradiction:
Improveinformation retentionVSAvoiddisplay control system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Bonus game outcomes are determined and stored in advance before being displayed continuously. The system pre-generates a sequence of bonus outcomes that will be displayed over time, allowing the display control system to simply retrieve and show predetermined information rather than processing complex real-time game logic, thereby reducing information processing complexity while maintaining continuous display.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates visual copies of bonus game outcomes for display purposes. Multiple identical or variant representations of bonus outcomes are displayed in sequence on the secondary display, allowing the system to present丰富的 information without requiring complex unique generation for each display instance, thereby managing information processing complexity efficiently.

Inventive Principle:
Principle #26Copying

3Ease of operation

If basic game play is paused during bonus eligibility, then bonus game attention is improved, but gaming productivity decreases

Engineering Contradiction:
Improvebonus game visibilityVSAvoidgaming session continuity
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The gaming interface is segmented into separate display zones with the primary display continuing to show basic game play while the secondary display shows bonus game outcomes. This spatial segmentation allows players to maintain engagement with the basic game without interruption while simultaneously observing bonus outcomes, eliminating the need to pause basic game play and preserving gaming productivity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The secondary display acts as an intermediary that presents bonus game information without requiring player interaction or interruption of basic game play. Players can view bonus outcomes passively on the secondary display while continuing to play the basic game on the primary display, maintaining gaming continuity and productivity while still providing bonus visibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8585484B2Wagering game having continuous free bonus game plays
Publication Date: 2013.11.19 LNW GAMING INC
  • US8585484B2 patent drawing
  • US8585484B2 patent drawing
  • US8585484B2 patent drawing

AI summary

A method of conducting a wagering game having a basic game and a continuous bonus game includes continually displaying a plurality of free plays of the continuous bonus game. The act of continually displaying the plurality of free plays includes the act of displaying a randomly selected outcome for each of the plurality of free plays of the continuous bonus game. While continually displaying the plurality of free plays of the continuous bonus game, a session of the basic game is conducted on a wagering game machine. The session includes (i) receiving a wager to play the basic game on the wagering game machine and (ii) in response to the receiving of the wager, a randomly selected outcome of the basic game is displayed.