Gaming Terminal Common Game Participation Threshold

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming machines lack a mechanism to enhance player engagement and motivation by providing a fair and exciting common game experience across multiple terminals, leading to uneven participation and disadvantageous positions for players with lower cumulative bet values.

Innovation Solution

A gaming machine system where a center controller cumulatively stores bet amount information from each terminal, allowing participation in a common game only when the cumulative value reaches a predetermined threshold, ensuring a more advantageous state for players and maintaining a high entertainment value by denying participation to terminals with lower cumulative values.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a common game is run at all gaming terminals regardless of bet amount, then all players can participate equally, but players with lower cumulative bet values are put in a disadvantageous position

Engineering Contradiction:
Improveparticipation accessibilityVSAvoidfairness of game position
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent changes the parameter of participation eligibility from a fixed condition to a dynamic condition based on cumulative bet value. Terminals are selectively invited to common games based on whether their cumulative bet value meets or exceeds a predetermined threshold, creating a fairer participation mechanism that accounts for player investment levels.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the common game is started frequently, then player engagement is maintained high, but the entertainment characteristic is reduced due to repetitive gameplay

Engineering Contradiction:
Improvegame frequencyVSAvoidentertainment characteristic
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamic control of common game initiation based on multiple factors including cumulative bet values, game continuation counts, and random determination. The system adaptively decides whether to start a common game at each terminal, balancing frequency with entertainment quality by sometimes inviting multiple terminals and sometimes limiting participation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of common game initiation from a fixed schedule to a dynamic decision process that considers cumulative bet values, continuation counts, and random factors. This creates variable game frequency that maintains excitement while preventing repetitive gameplay fatigue.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the threshold value for common game participation is lowered, then more players can participate, but the motivation to reach the threshold is reduced

Engineering Contradiction:
Improveparticipation eligibilityVSAvoidplayer motivation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent optimizes the threshold value parameter to balance accessibility and motivation. The threshold is set at a level that requires meaningful engagement (creating motivation) while remaining achievable through continued play (maintaining fairness). The system dynamically adjusts which terminals meet the threshold based on their individual cumulative bet values.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8382587B2Gaming machine which runs common game at plurality of gaming terminals and a playing method thereof
Publication Date: 2013.02.26 INTERBLOCK DOO
  • US8382587B2 patent drawing
  • US8382587B2 patent drawing
  • US8382587B2 patent drawing

AI summary

A gaming machine allows a common game to be run at a plurality of gaming terminals with a common game bet amount, when it is determined that a common game start condition is met, based on a cumulative amount of pieces of bet amount information each transmitted from a gaming terminal for each unit game.