Gaming Terminal Competing Game Mechanism

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Solution Overview

Problem

Players at neighboring gaming terminals are often distracted or demotivated to continue playing due to proximity, leading to reduced operation rates in gaming machines with conventional configurations.

Innovation Solution

A gaming machine configuration featuring two neighboring terminals with a common display, where a base game is played independently, and a competing game is triggered when certain conditions are met, with an auxiliary unit game that motivates players to continue by offering repetitive gameplay and increasing payouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If gaming terminals are arranged in one row with neighboring terminals close to each other, then the device complexity is reduced and space is saved, but players are distracted by neighboring players and operation rate decreases

Engineering Contradiction:
Improvegaming terminal arrangementVSAvoidoperation rate
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent merges neighboring gaming terminals into a competing game system where players at adjacent terminals can compete against each other. The terminal arrangement is transformed from independent individual games to a combined competitive system, where the physical proximity of terminals becomes an advantage for creating head-to-head competition rather than a source of distraction.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces dynamic game modes that switch between base games (independent play) and competing games (head-to-head competition). The game state dynamically changes based on accumulated game values and random determination, allowing the system to adapt between cooperative and competitive modes to maintain player engagement despite close terminal proximity.

Inventive Principle:
Principle #15Dynamics

2Productivity

If a competing game is added between neighboring gaming terminals, then player engagement is enhanced, but the device complexity and game control complexity increase

Engineering Contradiction:
Improveplayer engagementVSAvoidgame control mechanism
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming terminal is designed with multi-functionality, capable of operating in both base game mode (independent play) and competing game mode (head-to-head competition). The same terminal hardware and control system serve dual purposes: individual entertainment when competing games are not active, and competitive interaction when conditions are met, reducing the need for separate dedicated competing game devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent changes game parameters dynamically based on accumulated game values and random determination. When the accumulated game value reaches a predetermined threshold or random determination is favorable, the system transitions from base game parameters to competing game parameters, including changes in payout rates, game modes, and interaction rules, without requiring hardware modifications.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If payout rate is increased to motivate players to continue playing, then player motivation improves, but the loss of energy for the gaming machine increases

Engineering Contradiction:
Improveplayer motivationVSAvoidpayout cost
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent implements periodic alternation between base games and competing games, rather than offering high payout rates continuously. The competing game mode with enhanced payout opportunities is activated periodically based on accumulated game values and random determination, allowing the system to motivate players through intermittent high-reward opportunities while maintaining lower payout rates during base game periods, thus managing energy loss.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9058725B2Gaming machine running competing game between gaming terminals
Publication Date: 2015.06.16 INTERBLOCK DOO
  • US9058725B2 patent drawing
  • US9058725B2 patent drawing
  • US9058725B2 patent drawing

AI summary

A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.