Gaming Terminal Customizable Interface

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Solution Overview

Problem

Electronic gaming machines lack the ability to customize user interfaces based on individual player preferences, leading to a non-immersive experience as users cannot control the arrangement or timing of content displayed.

Innovation Solution

A gaming terminal system that includes a display device, processor, and memory, allowing users to customize the user interface by specifying which content to display, how to display it, and when, based on personal preferences, using customizable parameters and user inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the user interface displays fixed content arrangements, then the device complexity is reduced, but the adaptability to individual player preferences deteriorates

Engineering Contradiction:
Improvecustomizability of user interfaceVSAvoidcomplexity of interface configuration system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-configures multiple template-based interface layouts that can be automatically selected based on player preferences stored in advance. This allows the interface to be customized without requiring complex real-time configuration logic, as the work of designing interface variations is done beforehand through templates.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system modifies interface parameters such as content arrangement, display timing, and content selection based on stored player preference data. By changing these display parameters dynamically rather than redesigning the entire interface structure, the system achieves adaptability while maintaining manageable complexity.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the system displays content based on real-time player preferences, then the ease of operation is improved, but the device complexity increases due to preference tracking and dynamic content selection

Engineering Contradiction:
Improveuser control over content displayVSAvoidcomplexity of preference management system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically retrieves and applies stored player preference data without requiring manual intervention from the player. The interface self-configures based on pre-stored preferences, eliminating the need for complex real-time interaction logic while still providing personalized content display.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system extracts and separates the preference management functionality into a distinct module that stores player preferences independently from the content display logic. This modular approach allows the display system to simply query and apply preferences without managing the complexity of preference acquisition and storage.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If the interface displays all available content options, then the adaptability is improved, but the loss of information increases due to overwhelming players with too many choices

Engineering Contradiction:
Improvevariety of displayed contentVSAvoidinformation overload to player
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system applies different display qualities and levels of detail to different content areas based on player preferences. Content that matches player preferences is displayed with higher prominence and detail, while less relevant content is minimized or hidden, providing variety without overwhelming the player with uniform information density.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system displays only the necessary portion of available content based on player preferences rather than all possible content. By showing a curated subset of content that is most relevant to the individual player, the system provides sufficient variety and adaptability while avoiding information overload.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20240312292A1Electronic gaming machine with user customizable interface
Publication Date: 2024.09.19 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240312292A1 patent drawing
  • US20240312292A1 patent drawing
  • US20240312292A1 patent drawing

AI summary

A system which enables a user to customize the user interface of a gaming terminal to present different content at different times and responsive to different triggering events.