Virtual Gaming Terminal Editor with Layered Access Control

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Solution Overview

Problem

Creating and editing virtual gaming terminals is complex, requiring professional programming and heavy investment in skilled effort, making it difficult for game providers to maintain ongoing interest with a variety of games.

Innovation Solution

An apparatus with a data processing unit comprising an editor layer and a core layer, allowing users to create and edit virtual gaming terminals without high programming skills, with different layers enabling varying degrees of complexity and granularity, including user authentication for access to specific features and functionalities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If professional programming is used to create virtual gaming terminals, then the functionality and reliability are improved, but the device complexity and difficulty of operation increase

Engineering Contradiction:
ImprovefunctionalityVSAvoidprogramming complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary authoring tool that mediates between the user and the complex programming system. This tool provides a simplified interface with templates and drag-and-drop functionality, allowing users to create games without direct programming while the system handles the underlying complexity through automated code generation and configuration management.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables self-service through automated processes including automatic code generation from visual designs, automated configuration management, and built-in validation systems. The platform automatically handles compilation, deployment, and optimization, freeing users from manual programming tasks while maintaining professional-quality output.

Inventive Principle:
Principle #25Self-service

2Reliability

If professional programming is required to create games, then the game quality and functionality are improved, but the ease of manufacture deteriorates

Engineering Contradiction:
Improvegame qualityVSAvoidgame creation ease
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent segments the game creation process into distinct modular components including templates for different game types, separate configuration parameters, and independent asset management. Users can assemble games by combining pre-built modules and customizing individual parameters, reducing the need for comprehensive programming while maintaining quality through systematic design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system allows users to control game characteristics by adjusting parameters within predefined ranges rather than writing code. Configuration files store these parameters, and the system automatically generates appropriate code and assets based on parameter selections, enabling quality game creation through parameter manipulation instead of programming.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If a game provider wants to provide a wide variety of different games, then the adaptability is improved, but the loss of time and productivity deteriorate

Engineering Contradiction:
Improvegame varietyVSAvoidtime to create games
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements preliminary action through pre-built templates for different game types (slots, keno, roulette, etc.), pre-configured asset libraries, and standardized configuration structures. These preparatory elements are stored in the system and can be quickly instantiated and customized, eliminating the need to create games from scratch and dramatically reducing development time while maintaining variety.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables copying and reuse of game templates, configurations, and assets across multiple game creations. Once a game is created, its structure and elements can be copied and modified to generate new variations, allowing rapid production of diverse games by leveraging previously created content rather than repeating the full creation process.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11318389B2Apparatus and methods for virtual gaming terminals
Publication Date: 2022.05.03 SC IP LTD
  • US11318389B2 patent drawing

AI summary

An apparatus and method for creating and/or editing a game adapted to comprise at least a front engine and a back engine, the front engine comprising a user interface having a dashboard for providing information about the operation status of the data processing unit and menu options for accessing one or more layers in dependence on a user authentication status, the back engine comprising a user interface comprising menu options for accessing one or more layers in dependence on a user authentication status.