Gaming Terminal Player Choice Versatility

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Solution Overview

Problem

Gaming establishments face challenges in providing players with a choice of games and special features, as current systems require multiple machines for different games and features, leading to increased costs and resource utilization.

Innovation Solution

A gaming system that allows players to select from a variety of base games and features displayed on a single terminal, using a controller to operate the chosen base game with the selected feature, enabling the combination of different game options on a single platform.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple physical gaming terminals are installed to provide different games and features, then player choice and appeal are improved, but the expense and resource utilization increase

Engineering Contradiction:
Improveplayer choiceVSAvoidnumber of machines
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming terminal is designed to perform multiple functions by allowing players to select from different base games and feature sets on the same physical machine. The system loads and executes different game software configurations, enabling a single terminal to replace multiple specialized machines while maintaining player choice across various game types and feature combinations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The gaming terminal dynamically reconfigures itself based on player selections. The system can load different base games and feature sets on demand, changing its operational characteristics without requiring physical reconfiguration or multiple fixed installations. This dynamic adaptability allows the same hardware platform to serve multiple game purposes.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If special game features are associated with a single type of game, then game design simplicity is maintained, but the features cannot be transferred to other games reducing player appeal

Engineering Contradiction:
Improvefeature transferabilityVSAvoidfeature association
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system is segmented into distinct modular components: base games and feature sets are separated into independent selectable elements. Players can choose a base game and then independently select from available feature sets, allowing features to be transferred and combined across different game types without requiring game-specific hardcoding of feature associations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Feature sets are designed to be universal and game-agnostic, capable of being applied to multiple different base games. The system architecture allows the same feature set to enhance different game types, making features transferable across the game portfolio while maintaining their core functionality and appeal.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9064368B2Wagering game having player selections on type of wagering game and game features applied to selected wagering game
Publication Date: 2015.06.23 LNW GAMING INC
  • US9064368B2 patent drawing
  • US9064368B2 patent drawing
  • US9064368B2 patent drawing

AI summary

A gaming system and methods for conducting a wagering game allowing player selection of a base game and a game feature. A gaming system includes a display displaying a plurality of game icons and a plurality of game feature icons. Each of the game icons indicate a respective different base game and each of the game feature icons indicate a respective different game feature. An input device accepts a player selection of one of the plurality of game icons. The input device further accepts a player selection of one of the plurality of game feature icons. A controller selects a base game in response to the player selection of one of the plurality of game icons and selects a game feature in response to the player selection of one of the plurality of game feature icons. The controller operates the selected base game incorporating the selected game feature.