Gaming Terminal Privacy via Segmented Peripheral Display
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Gaming terminals often display sensitive information such as credit meters and winnings publicly, which can be undesirable for players seeking privacy, as they may want to keep their financial information and winning awards discreet from others.
Innovation Solution
A wagering game system that includes a peripheral device with a display and processor to execute a wagering game application, allowing players to communicatively couple the device to the gaming terminal, thereby displaying sensitive information on the peripheral device rather than the main terminal display, using a docking interface or wireless connection, and providing customization options to control what information is shown publicly.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If sensitive information is displayed on the main terminal display, then information accessibility is improved, but player privacy is compromised
Solution Approach 1:
The display system is segmented into multiple display devices: a main terminal display for game visuals and a secondary display (such as a mobile device or attached screen) for sensitive information. This segmentation allows different types of information to be displayed on different devices, enabling players to view credit meters, wager amounts, and award information privately on the secondary display while maintaining public visibility of the game itself on the main display.
Solution Approach 2:
A secondary display device acts as an intermediary between the gaming terminal system and the player. This intermediary receives data from the terminal and presents sensitive information in a private manner, mediating the interaction between the need for information accessibility and the need for privacy protection.
2Object-affected harmful factors
If a peripheral device is added to display private information, then player privacy is improved, but device complexity increases
Solution Approach 1:
The system is designed to work with various types of peripheral devices (mobile phones, tablets, dedicated display devices) that players may already own. By utilizing existing multi-functional devices rather than requiring specialized equipment, the system adds privacy functionality without significantly increasing overall complexity.
Solution Approach 2:
Players use their own personal devices (such as smartphones) as the secondary display, eliminating the need for the casino or operator to provide specialized equipment. This self-service approach reduces the complexity burden on the gaming system while still achieving the privacy objective.
Data Source
AI summary
A wagering game system includes a peripheral device with a peripheral device display and at least one processor configured to execute at least one application to display information on the peripheral device display. The system also includes a wagering game terminal with a terminal display configured to display a wagering game and a player-accessible interface configured to allow a player to communicatively couple the peripheral device to the wagering game terminal. The at least one application includes a wagering game application relating to the wagering game displayed on the terminal display of the wagering game terminal, and the at least one processor of the peripheral device executes the wagering application to display, on the peripheral device display, wagering game information relating to the wagering game.


