Gaming Terminal Synchronization via Center Controller

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Solution Overview

Problem

Conventional gaming machines lack a mechanism to enhance the entertainment experience by synchronizing multiple gaming terminals for a unified common game experience, leading to a lack of engagement and motivation for players.

Innovation Solution

A gaming machine system comprising multiple gaming terminals and a center controller that synchronizes terminals for a common game, using a common effect display screen and awarding common game qualifications based on basic game performance, to create a unified gaming experience and increase player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a common game is implemented to synchronize multiple gaming terminals, then player engagement and entertainment value are improved, but system complexity and coordination requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the common game functionality into separate modules: the center controller manages game state and synchronization, while each terminal controller handles local display and interaction. This segmentation allows the complex common game feature to be implemented without overwhelming any single component, resolving the contradiction between enhanced player engagement and system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent combines multiple gaming terminals into a unified common game system where terminals share game state and visual elements through the center controller. By merging individual terminal experiences into a coordinated multi-terminal game, the system achieves higher player engagement while distributing complexity across multiple coordinated components.

Inventive Principle:
Principle #5Merging (Combining)

2Loss of information

If effect images are displayed on both common effect display screen and terminal displays, then player notification and unity feeling are improved, but information transmission and coordination overhead increase

Engineering Contradiction:
Improvenotification clarityVSAvoidcoordination overhead
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The center controller transmits effect image data to terminal controllers, which then display identical visual content on their local screens. This copying approach ensures that all players receive the same notification information simultaneously, improving notification clarity while using efficient data transmission rather than complex real-time coordination.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system pre-prepares effect images in the center controller before transmission to terminals. By having effect images ready in advance and transmitting them as complete data packages, the system minimizes coordination overhead during actual game play, ensuring clear player notification without significant time loss.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If common game qualification is awarded based on basic game performance, then player motivation is improved, but qualification determination and payout management complexity increase

Engineering Contradiction:
Improveplayer motivationVSAvoidpayout management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements a feedback loop where terminal controllers report basic game performance data to the center controller, which then determines common game qualification and awards相应的 payouts. This automated feedback mechanism motivates players by clearly linking their basic game performance to qualification opportunities, while the system automatically manages the complexity of qualification determination and payout calculation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9576421B2Gaming machine running common game
Publication Date: 2017.02.21 EMPIRE TECHNOLOGICAL GROUP LTD
  • US9576421B2 patent drawing
  • US9576421B2 patent drawing
  • US9576421B2 patent drawing

AI summary

A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas.