Electronic Gaming System Multiple Ticket Set Segmentation

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Solution Overview

Problem

Existing electronic gaming systems face challenges in controlling Return to Player (RTP) and reducing computational resources when awarding free play credits, and in increasing variability and randomness of display outcomes, particularly when using a single ticket set that can lead to repetitive outcomes and high computational burdens.

Innovation Solution

Implementing multiple ticket sets for paid and free gameplay, where each set has specific RTP and prize structures, and using a random number generator and algorithms to select tickets and facades, allowing for greater variability and control over gameplay length and outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a single ticket set is used for lottery-style game evaluation, then the system structure is simple, but the computational burden increases and RTP control becomes difficult

Engineering Contradiction:
Improvesystem structureVSAvoidcomputational efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent divides the single ticket set into multiple separate ticket sets (e.g., first ticket set, second ticket set, third ticket set), each containing different tickets with varying prize structures and RTP characteristics. This segmentation allows the system to select appropriate ticket sets based on game conditions, thereby reducing computational burden by avoiding evaluation of all tickets in a single large set while maintaining effective RTP control through strategic selection of smaller, targeted ticket sets.

Inventive Principle:
Principle #1Segmentation

2Quantity of substance

If a single ticket set is used, then memory storage requirements are reduced, but display outcome variability decreases leading to repetitive outcomes

Engineering Contradiction:
Improvememory storageVSAvoiddisplay outcome variability
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent segments the ticket collection into multiple specialized ticket sets, where each set contains a subset of tickets designed for specific game scenarios. This allows the system to load only the necessary ticket subsets into memory based on current game state, reducing overall memory requirements while maintaining high outcome variability through strategic selection of different ticket sets for different game instances.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic selection of ticket sets based on game conditions, such as whether the player is in base game mode or bonus game mode, the current credit balance, or random determination. This dynamic approach ensures that the most appropriate ticket set is loaded into memory for each game instance, optimizing both memory usage and outcome variability without requiring all tickets to be stored simultaneously.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple ticket sets with different RTP structures are implemented, then RTP control and gameplay variability improve, but device complexity increases

Engineering Contradiction:
ImproveRTP control and gameplay variabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent organizes tickets into multiple segmented sets (first ticket set, second ticket set, third ticket set), each with distinct RTP characteristics and prize structures. This segmentation enables the system to control RTP by selecting specific ticket sets based on game mode or conditions, while managing complexity through modular architecture where each ticket set is an independent, manageable unit with clearly defined selection criteria.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250104529A1Multiple ticket set systems and methods in electronic gaming
Publication Date: 2025.03.27 ARISTOCRAT TECHNOLOGIES INC
  • US20250104529A1 patent drawing
  • US20250104529A1 patent drawing
  • US20250104529A1 patent drawing

AI summary

An electronic gaming system is provided. The electronic gaming system may (a) store at least one primary ticket set and at least one secondary ticket set, the at least one primary ticket set including a first plurality of tickets and the at least one secondary ticket set including a second plurality of tickets; (b) select a first ticket from the first plurality of tickets; (c) determine (i) a first prize associated with the first ticket and (ii) a first facade associated with the first ticket; (d) cause a display device to display the first facade; (e) in response to the first prize including a free play, select a second ticket from the second plurality of tickets; (f) determine (i) a second prize associated with the second ticket and (ii) a second facade associated with the second ticket; and (g) cause the display device to display the second facade.