Gaming System Time Eligibility Equity Transfer

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Gaming terminals face challenges in maintaining player engagement through event eligibility-based equity systems, as existing methods rely on perceived likelihood of winning and entertainment value, which can be inconsistent and fail to adapt to varying player behaviors.

Innovation Solution

A gaming system and method that employs time eligibility-based equity, where players earn and manage time slices or blocks for bonus games based on wagering criteria, allowing for dynamic participation in bonus events and transferability of equity between games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If event eligibility-based equity is granted based on perceived likelihood of winning and entertainment value, then players are provided with bonus game entries or time blocks, but the system becomes inconsistent and fails to adapt to varying player behaviors

Engineering Contradiction:
Improveadaptability to player behaviorVSAvoidconsistency of equity granting
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts equity granting based on actual player behavior patterns rather than static perceived likelihood. The controller monitors player actions in real-time and modifies eligibility criteria accordingly, allowing the system to adapt to varying player behaviors while maintaining consistent and fair equity distribution.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback mechanisms where player behavior data is continuously collected and used to refine equity granting decisions. The controller analyzes player actions and adjusts future equity allocations based on observed patterns, creating a closed-loop system that improves both adaptability and consistency over time.

Inventive Principle:
Principle #23Feedback

2Productivity

If time slices or blocks are granted for bonus games, then players can participate in bonus events, but the complexity of managing and tracking eligibility increases

Engineering Contradiction:
Improveplayer engagementVSAvoidequity management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically manages time slice allocation and tracking without requiring manual intervention. The controller autonomously monitors player eligibility, allocates time blocks, and enforces constraints, reducing the operational complexity of equity management while maintaining high player engagement.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The controller acts as an intermediary between the gaming system and player eligibility management. It centralizes the tracking and allocation of time slices, simplifying the overall system architecture by consolidating management functions in a single component rather than distributing complexity across multiple systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If equity is made transferable between games, then player flexibility increases, but the system requires more sophisticated tracking and conversion mechanisms

Engineering Contradiction:
Improveequity transferabilityVSAvoidequity conversion mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates a universal equity framework where time slices and eligibility blocks can be transferred across multiple different games. The controller maintains a standardized conversion mechanism that works across various game types, allowing equity to serve multiple purposes without requiring game-specific tracking systems for each transfer scenario.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9916734B2Gaming system and method for employing event eligibility-based equity for a wagering game
Publication Date: 2018.03.13 LNW GAMING INC
  • US9916734B2 patent drawing
  • US9916734B2 patent drawing
  • US9916734B2 patent drawing

AI summary

A gaming system and method for conducting a wagering game includes providing a first event eligibility-based equity relative to a first wagering game and converting the first event eligibility-based equity to an exchange medium. The exchange medium may be cash or a second event eligibility-based equity relative to a second wagering game. The first event eligibility-equity may be stored for later use on the first wagering game.