Gaming System Time Extension via Server-Side Logic

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Solution Overview

Problem

Casinos seek to increase player engagement and revenue from gaming devices, as revenue is largely dependent on extended playing duration, average wager, and frequency of play, but existing technologies do not effectively extend time-based elements in games to enhance player experience and retention.

Innovation Solution

A system and method that extends time-based elements in games, allowing players to prolong gaming sessions through random events or purchases, incorporating a networked architecture with a slot server communicating with gaming devices, enabling time extensions for basic and meta-games, prepaid sessions, and entertainment-based payouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If the time-based element in a game is extended through random events or purchases, then player entertainment and gaming session duration are enhanced, but game complexity and system requirements increase

Engineering Contradiction:
Improvegaming session durationVSAvoidsystem complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The system separates the time extension functionality into distinct components: random event generation, player purchase options, and server-managed time tracking. This segmentation allows the base game to remain simple while the time extension features can be independently managed and scaled.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A server acts as an intermediary between the gaming device and the time management system. The server handles the complex logic for generating random events, processing purchase transactions, and tracking extended time periods, thereby keeping the gaming device itself relatively simple while enabling sophisticated time extension capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If time-based elements are extended to allow players to prolong gaming sessions, then revenue and player engagement increase, but the game structure and rules become more complex

Engineering Contradiction:
Improverevenue generationVSAvoidgame structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The game structure is made dynamic by allowing time-based elements to be flexibly extended through random events and player purchases. Rather than fixed time limits, the system adapts time parameters in real-time based on game outcomes and player decisions, enabling revenue generation without requiring completely rigid complex rule sets.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the time parameter of the game dynamically. By allowing time-based elements to be extended or modified during gameplay through random events and purchases, the system generates additional revenue opportunities without fundamentally altering the core game structure, maintaining simplicity while enabling complexity when needed.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS7740534B2System and method enabling extension of a time element in a game
Publication Date: 2010.06.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US7740534B2 patent drawing
  • US7740534B2 patent drawing
  • US7740534B2 patent drawing

AI summary

Disclosed herein is a system and method for facilitating the extension of a time-based element in a game of chance. In some embodiments, the time-based element may be extended as a result of a random event, such as the outcome of a random number generator. In other embodiments, the time-based element may be extended as a result of a player's purchase of the time extension.