Gaming Machine Top Box Common Substructure

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Solution Overview

Problem

Gaming machines require cumbersome and costly processes for converting and repairing top box displays, as existing methods demand replacement of entire units, necessitating multiple technicians and incurring high shipping and storage costs, especially when transitioning between game themes or addressing top box failures.

Innovation Solution

A common substructure for the top box display area is introduced, allowing for standardized design and modularization of components, enabling easier game theme changes and repairs by a single technician, with pre-tested subassemblies and standardized assembly mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the entire top box display is replaced when converting games or repairing failures, then the game conversion and repair can be completed, but the process becomes time-consuming, expensive, and requires multiple technicians

Engineering Contradiction:
Improveconversion speedVSAvoidconversion time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The top box display is divided into modular components including a common substructure and interchangeable display assemblies. This segmentation allows the display to be converted by replacing only the display assembly rather than the entire top box, reducing conversion time and technical labor requirements while maintaining complete functionality.

Inventive Principle:
Principle #1Segmentation

2Productivity

If the entire top box display is replaced, then the conversion is completed, but shipping and storage costs increase significantly

Engineering Contradiction:
Improveconversion efficiencyVSAvoidshipping cost
Core Design Contradiction:
ProductivityVSLoss of substance

Solution Approach 1:

The display assembly is extracted as a separate, removable module from the common substructure. This allows the lightweight display assembly to be shipped and installed independently, dramatically reducing shipping costs compared to moving the entire heavy top box display, while still achieving complete game conversion.

Inventive Principle:
Principle #2Taking out (Extraction)

3Strength

If two or more technicians are required to manage the top box display, then the weight and complexity can be handled, but labor costs increase

Engineering Contradiction:
Improvehandling capabilityVSAvoidtechnician requirement
Core Design Contradiction:
StrengthVSEase of operation

Solution Approach 1:

By segmenting the top box display into a heavy common substructure and a lightweight display assembly, the design allows the display assembly to be handled by a single technician during conversion operations, while the common substructure remains permanently installed and does not need to be moved or handled during conversions.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS7452280B2Gaming machine with common top box substructure
Publication Date: 2008.11.18 LNW GAMING INC
  • US7452280B2 patent drawing
  • US7452280B2 patent drawing
  • US7452280B2 patent drawing

AI summary

A gaming machine for conducting a wagering game includes a game display and a top box display. The game display is for displaying the wagering game. The top box display includes a standard substructure for attaching subassemblies. The substructure contains fixed connection points allowing subassemblies to be developed in a fashion consistent with the substructure, thus simplifying the ability to swap components and reducing the dependence on unique internal part designs.