Gaming Machine Top Box Visual Recognition Target Movement

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Solution Overview

Problem

Conventional gaming machines lack dynamic visual effects in their top boxes, failing to create a sense of expectation or tension for players, as the display remains static regardless of game progress.

Innovation Solution

A gaming machine with a symbol display device, a top box equipped with illumination targets and visual recognition targets, and a controller that dynamically rearranges symbols, executes animation character acquisition games, and moves visual recognition targets based on game results, providing a changeful effect that captures player attention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a display panel is provided on the top box to display effect images or game information, then the player receives information for assisting game play, but the display mode remains predetermined and static, failing to create a sense of expectation or tension

Engineering Contradiction:
Improvedisplay mode variabilityVSAvoidtop box structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The top box incorporates movable visual recognition targets that can be positioned at different locations within the top box based on game results. This dynamic repositioning capability transforms the static display into an adaptive system that responds to game events, creating variable display modes without requiring complete structural redesign of the top box.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention adds a spatial dimension to the display by moving visual recognition targets between different positions within the top box. Instead of only changing display content through 2D panel updates, the system utilizes 3D spatial repositioning of physical targets to create new display modes, thereby increasing versatility without proportionally increasing complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If visual recognition targets are moved in the top box based on animation character acquisition game results, then a sense of expectation and tension is imparted to the player, but the device complexity increases due to additional moving mechanisms

Engineering Contradiction:
Improvevisual effect variabilityVSAvoiddrive device structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The top box is divided into multiple discrete positions, each associated with specific visual recognition targets. The drive device moves targets between these segmented positions independently, allowing selective repositioning based on game outcomes. This segmentation enables versatile visual effects while simplifying the drive mechanism compared to continuous motion systems.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple identical visual recognition targets are used within the top box, each representing different animation characters or game elements. Instead of moving a single complex target, the system uses simpler replicated targets that can be independently positioned, reducing the complexity of individual target structures while achieving diverse visual effects through their collective arrangement.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9600964B2Gaming machine capable of moving at least one visual recognition target in a top box
Publication Date: 2017.03.21 INTERBLOCK DOO
  • US9600964B2 patent drawing
  • US9600964B2 patent drawing
  • US9600964B2 patent drawing

AI summary

A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.