Gaming System Top Matrix Modifier for Multiple Spin Outcomes

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Solution Overview

Problem

Reel-based wagering games in electronic gaming machines typically result in a single outcome per spin, which can be unsatisfying for players and limit opportunities for awards, as the game ends after a single spin with any award granted.

Innovation Solution

The gaming system employs a processor and memory to display a top matrix expression and a base matrix outcome, where modifier events can alter or replace the base matrix outcome, providing multiple opportunities for awards within a single spin by incorporating a top matrix that influences the base matrix outcome.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a single spin mechanism is used in reel-based wagering games, then the game structure remains simple and easy to operate, but player engagement is reduced and award opportunities are limited

Engineering Contradiction:
Improvegame structure simplicityVSAvoidaward opportunities
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The game outcome is segmented into multiple independent spin outcomes (first spin, second spin, third spin) that are determined simultaneously but displayed sequentially. This allows multiple award opportunities within a single game round while maintaining clear, manageable game structure that doesn't overwhelm the player.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game employs periodic display of spin outcomes, showing results in a structured sequence (first spin result, then second spin result, then third spin result) with pauses and transitions between each. This periodic presentation maintains player engagement through anticipation while preserving operational simplicity.

Inventive Principle:
Principle #19Periodic action

2Productivity

If multiple spin outcomes are implemented within a single game round, then award opportunities increase and player engagement improves, but game complexity increases

Engineering Contradiction:
Improveaward opportunitiesVSAvoidgame structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The complex multi-outcome game is segmented into distinct, manageable components: a first spin with first outcome, a second spin with second outcome, and a third spin with third outcome. Each segment is independently determined and displayed, making the overall complexity manageable and understandable for players.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

All spin outcomes are determined in advance (simultaneously) before any are displayed to the player. This preliminary determination of all outcomes allows the game to present multiple spin results without requiring multiple actual spin actions, simplifying the operational complexity while maintaining multiple award opportunities.

Inventive Principle:
Principle #10Preliminary action

3Loss of time

If a single spin determines the game outcome, then the game duration is short and efficient, but player satisfaction is reduced due to limited winning chances

Engineering Contradiction:
Improvegame durationVSAvoidplayer satisfaction
Core Design Contradiction:
Loss of timeVSReliability

Solution Approach 1:

The game uses periodic display of multiple spin outcomes within a single game round, showing first spin result, then second spin result, then third spin result with transitions between each. This extends the effective game duration to provide more winning chances while maintaining efficient gameplay through predetermined outcomes that are revealed in a structured sequence.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

All spin outcomes are predetermined simultaneously before the game round begins, allowing the game to efficiently present multiple outcomes without requiring multiple actual spin actions. This preliminary action ensures player satisfaction through multiple winning opportunities while maintaining short game duration through efficient outcome presentation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10755518B2Gaming system providing a reel-based wagering game with modifiers
Publication Date: 2020.08.25 INTERNATIONAL GAME TECHNOLOGY INC
  • US10755518B2 patent drawing
  • US10755518B2 patent drawing
  • US10755518B2 patent drawing

AI summary

Embodiments of a gaming system employ a processor and a memory device, wherein the memory device stores instructions that, when executed by the processor, cause the processor to cause a display device to display a top matrix expression and a first base matrix outcome for a reel-based wagering game. Responsive to the occurrence of a modifier event in various embodiments, the instructions cause the processor to alter the top matrix expression. Responsive to the occurrence of a modifier event in various other embodiments, the instructions cause the processor to replace the first base matrix outcome with a second base matrix outcome that incorporates the top matrix expression.