Gaming Touch Panel Image Movement Control

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Solution Overview

Problem

Existing gaming apparatuses with touch panels require longer and more cumbersome operations to move images significantly on larger display screens, leading to potential player frustration due to the need for extended 'drag' operations.

Innovation Solution

A gaming apparatus and method that utilizes a touch panel to output position signals, where image movement is triggered either by continuous signal reception for a predetermined time or a specified number of signal receptions, allowing for easier image manipulation by simplifying the movement process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a larger display screen is used, then the display area is increased, but the shift distance between touched points must be increased leading to more cumbersome operations

Engineering Contradiction:
Improvedisplay screen areaVSAvoidoperation simplicity
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The patent changes the operational parameters from requiring large drag distances to accepting small tap gestures. By modifying the triggering condition from continuous drag motion to discrete tap events, the system maintains full functionality on large screens while dramatically improving ease of operation.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent segments the image movement function into discrete, independently controllable elements. Instead of requiring continuous drag operations, the system divides movement into incremental steps triggered by separate tap gestures, allowing players to move images in manageable increments without cumbersome continuous dragging.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If image movement is triggered by continuous drag operation, then the image can be moved, but the operation becomes troublesome and time-consuming

Engineering Contradiction:
Improveimage movement easeVSAvoidtime for operation
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent allows the system to skip the time-consuming continuous drag operation by accepting a simplified tap gesture as sufficient input. The controller interprets a brief touch followed by release as a complete movement command, rushing through what would traditionally require extended dragging into a single swift action.

Inventive Principle:
Principle #21Skipping (Rushing through)

Solution Approach 2:

The system performs preliminary setup by configuring the touch panel to recognize tap gestures as movement triggers. This preliminary configuration eliminates the need for continuous drag operations, as the gesture recognition system is pre-set to interpret brief touches as complete movement commands.

Inventive Principle:
Principle #10Preliminary action

3Length of moving object

If the touch panel requires large shift distance for image movement, then the movement covers more area, but the player feels troubled by the operation

Engineering Contradiction:
Improveimage movement distanceVSAvoidoperation difficulty
Core Design Contradiction:
Length of moving objectVSEase of operation

Solution Approach 1:

The patent introduces dynamic response where the image movement distance is not fixed by drag length but is instead dynamically determined by the difference between current and target positions. The system calculates the optimal movement distance based on where the player tapped, allowing full-screen navigation with minimal finger movement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces the controller as an intermediary that translates simple tap gestures into comprehensive image movement. Rather than requiring the finger to physically traverse the entire movement distance, the controller mediates between the brief tap input and the resulting large-scale image repositioning.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10580249B2Gaming apparatus and method of controlling image display of gaming apparatus
Publication Date: 2020.03.03 UNIVERSAL ENTERTAINMENT CORP
  • US10580249B2 patent drawing
  • US10580249B2 patent drawing
  • US10580249B2 patent drawing

AI summary

A gaming apparatus includes a display, a touch panel, and a controller. The touch panel is disposed so as to cover a display screen of the display, and outputs a position signal corresponding to a position touched by a player. The controller displays an image on the display, and moves the image based on the position signal on either one of conditions that the position signal is continuously received from the touch panel for a predetermined period of time and that the position signal is received from the touch panel a predetermined number of times.