Gaming Touch Panel Image Movement Control
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Solution Overview
Problem
Existing gaming apparatuses with touch panels require longer and more cumbersome operations to move images significantly on larger display screens, leading to potential player frustration due to the need for extended 'drag' operations.
Innovation Solution
A gaming apparatus and method that utilizes a touch panel to output position signals, where image movement is triggered either by continuous signal reception for a predetermined time or a specified number of signal receptions, allowing for easier image manipulation by simplifying the movement process.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of stationary object
If a larger display screen is used, then the display area is increased, but the shift distance between touched points must be increased leading to more cumbersome operations
Solution Approach 1:
The patent changes the operational parameters from requiring large drag distances to accepting small tap gestures. By modifying the triggering condition from continuous drag motion to discrete tap events, the system maintains full functionality on large screens while dramatically improving ease of operation.
Solution Approach 2:
The patent segments the image movement function into discrete, independently controllable elements. Instead of requiring continuous drag operations, the system divides movement into incremental steps triggered by separate tap gestures, allowing players to move images in manageable increments without cumbersome continuous dragging.
2Ease of operation
If image movement is triggered by continuous drag operation, then the image can be moved, but the operation becomes troublesome and time-consuming
Solution Approach 1:
The patent allows the system to skip the time-consuming continuous drag operation by accepting a simplified tap gesture as sufficient input. The controller interprets a brief touch followed by release as a complete movement command, rushing through what would traditionally require extended dragging into a single swift action.
Solution Approach 2:
The system performs preliminary setup by configuring the touch panel to recognize tap gestures as movement triggers. This preliminary configuration eliminates the need for continuous drag operations, as the gesture recognition system is pre-set to interpret brief touches as complete movement commands.
3Length of moving object
If the touch panel requires large shift distance for image movement, then the movement covers more area, but the player feels troubled by the operation
Solution Approach 1:
The patent introduces dynamic response where the image movement distance is not fixed by drag length but is instead dynamically determined by the difference between current and target positions. The system calculates the optimal movement distance based on where the player tapped, allowing full-screen navigation with minimal finger movement.
Solution Approach 2:
The patent introduces the controller as an intermediary that translates simple tap gestures into comprehensive image movement. Rather than requiring the finger to physically traverse the entire movement distance, the controller mediates between the brief tap input and the resulting large-scale image repositioning.
Data Source
AI summary
A gaming apparatus includes a display, a touch panel, and a controller. The touch panel is disposed so as to cover a display screen of the display, and outputs a position signal corresponding to a position touched by a player. The controller displays an image on the display, and moves the image based on the position signal on either one of conditions that the position signal is continuously received from the touch panel for a predetermined period of time and that the position signal is received from the touch panel a predetermined number of times.


