Gaming Session Video Chat with Real-Time Game Status Graphics

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Solution Overview

Problem

Existing gambling systems lack the integration of emotional processing and re-integration of player reactions, particularly tilting, which leads to uncontrolled gambling behavior, and fail to effectively utilize skill-based games due to the inherent house advantage, making them unprofitable for casinos.

Innovation Solution

A gaming system incorporating a video chat feature with graphical objects representing game statuses such as wins, losses, and draws, displayed in real-time on user interfaces, enhancing the player's emotional engagement and skill-based gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If skill-based games are implemented in casinos, then player engagement and attractiveness are improved, but house advantage is overwhelmed making the games unprofitable

Engineering Contradiction:
Improveplayer engagementVSAvoidhouse advantage
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent combines skill-based gameplay with chance-based outcomes by integrating video chat functionality and graphical object representation into traditional gambling games. This merger allows skill elements to enhance player engagement while the underlying random number generation preserves house advantage, resolving the contradiction between player attraction and casino profitability

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If emotional reactions and tilting are processed through communication, then player behavior control is improved, but system complexity increases

Engineering Contradiction:
Improvebehavior controlVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces video chat functionality as an intermediary that captures and transmits player emotional reactions and tilting states. This mediator allows the system to process behavioral data without requiring complex direct monitoring of player physiology, simplifying the control mechanism while maintaining behavioral insight

Inventive Principle:
Principle #24Intermediary (Mediator)

3Object-affected harmful factors

If video chat and graphical objects are integrated, then psychological impact is enhanced, but device complexity increases

Engineering Contradiction:
Improvepsychological impactVSAvoiddevice complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent uses graphical objects as visual copies or representations of game states and player emotions. Instead of requiring complex real-time analysis of player physiological states, the system creates simplified graphical representations that convey the same psychological information, enhancing impact while controlling complexity

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12434157B2Gaming system accompanied by video chat and method of performing gaming session
Publication Date: 2025.10.07 COMUNIX LTD
  • US12434157B2 patent drawing
  • US12434157B2 patent drawing

AI summary

A gaming system accompanied by a video chat (a) a gaming server configured for performing a gaming session further comprising receiving actions, executing the gaming session and generating game results; and (b) a video chat server configured for establishing and maintaining a video chat between game players; and (c) at least two gaming end terminals usable by an individual game player; the game end terminal connectable to the gaming and video chat servers. The gaming end terminal configured for representing the video chat image, inputting and outputting game data; the user end terminal comprising: (i) a gaming thread further comprising a user interface; and (ii) video chat thread. The gaming thread comprises a library of graphical objects, the graphical objects correspond to game statuses of the game player associated with the game results generated by the gaming server and representable by the user interface.