Gaming Video Projection Mapping for Seamless Immersive Displays

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming systems have limited display capabilities, leading to mundane gaming experiences that fail to engage players, particularly younger ones accustomed to interactive digital environments, thus affecting customer attraction and financial success of gaming establishments.

Innovation Solution

Implementing a video projection mapping system that projects progressive jackpot information and casino signage onto surrounding walls using pixel manipulation and projection techniques, creating an interactive and engaging environment through pixel cloning, scaling, movement, layering, and masking, and edge blending.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional gaming display systems are used, then device simplicity is maintained, but player engagement and sensory experience are insufficient

Engineering Contradiction:
Improvegaming environment engagementVSAvoiddisplay system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple projectors to create a unified projection surface that envelops the gaming area. Multiple projection devices are merged into a single immersive environment, allowing the system to display gaming information across multiple surfaces while maintaining coordinated visualization. This merging approach enhances player engagement by creating a surround-view experience without requiring each individual projector to be overly complex.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The projection system serves multiple functions simultaneously: displaying progressive jackpot information, showing casino signage, creating immersive environments, and providing competitive advantages. The same projection infrastructure supports various gaming scenarios and information types, making the system versatile and adaptable to different gaming needs while avoiding the need for separate specialized display systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple projectors are used to create immersive environment, then player engagement is improved, but image uniformity and edge blending become problematic

Engineering Contradiction:
Improveimmersive environment creationVSAvoidprojection image uniformity
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system dynamically adjusts projection parameters including brightness, contrast, and positioning for each projector based on its location and the overall image requirements. This dynamic adjustment allows the system to compensate for variations between projectors and achieve uniform image appearance across multiple projection surfaces. The projection controller continuously optimizes parameters to maintain image consistency as the system operates.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

A projection controller acts as an intermediary between multiple projectors and the projection surfaces, coordinating their operation to achieve seamless edge blending. The controller processes and distributes image data to each projector, adjusting parameters to ensure smooth transitions at edges where projection beams meet. This intermediary coordination eliminates visible seams and maintains image uniformity across the immersive environment.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Illumination intensity

If projection surfaces are expanded to surround players, then sensory experience is enhanced, but system complexity and alignment precision requirements increase

Engineering Contradiction:
Improvevisual information coverageVSAvoidprojection system coordination
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The overall projection system is segmented into multiple independent projector units, each responsible for a specific projection surface or area. This segmentation allows each projector to be individually positioned and calibrated, reducing the complexity of coordinating the entire system. The modular approach enables easier installation, maintenance, and adjustment of individual components while maintaining the overall immersive environment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The projection controller serves as a central intermediary that coordinates all segmented projector units. It manages image distribution, synchronization, and parameter adjustment across the entire system, reducing the coordination complexity that would otherwise exist between multiple independent projectors. The intermediary consolidates control functions and simplifies the integration of multiple projection surfaces into a unified immersive display.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12386476B2Gaming video processing system
Publication Date: 2025.08.12 CLEMTEK LLC
  • US12386476B2 patent drawing
  • US12386476B2 patent drawing
  • US12386476B2 patent drawing

AI summary

A video control, projection and display system is employed in a gaming establishment and used in conjunction with or without a gaming network or gaming components. The control system includes projection cameras or light sources which may generate and display images associated with the electronic gaming machines or with a player of the electronic gaming machines. The control system enhances the image by using pixel cloning, image blending pixel scaling, pixel movement, and pixel masking. The projection system may generate holographic images and may project images onto a variety of surfaces adjacent to the electronic gaming machines. The control system manages devices associated with the projection and display system.