Gaming Performance Video Retention for Server Storage Control

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Solution Overview

Problem

Users face challenges in finding relevant video tutorials for improving their gaming performance, and gaming servers struggle with efficiently processing and storing vast amounts of user-uploaded content.

Innovation Solution

A system that manages video game content storage by recording and comparing gaming performance metrics against stored best values, automatically deleting or storing videos based on metric comparisons, and providing tailored tutorial recommendations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If users upload vast amounts of video content to improve tutorial availability, then content variety increases, but server storage and processing burden increases

Engineering Contradiction:
Improvevideo content quantityVSAvoidserver processing burden
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by automatically recording gaming sessions and pre-processing videos with metadata tagging before user upload. The server pre-evaluates performance metrics and compares them against stored benchmarks, preparing content for potential storage without requiring full user review or manual curation processes.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables self-service by allowing gaming sessions to be automatically recorded and evaluated without manual user intervention. The performance comparison system automatically determines which videos meet storage criteria, and users can selectively upload only those videos that exceed performance thresholds, reducing server processing burden while maintaining content quality.

Inventive Principle:
Principle #25Self-service

2Quantity of substance

If the system stores all user-uploaded videos for review, then content availability increases, but storage efficiency decreases

Engineering Contradiction:
Improvevideo content availabilityVSAvoidserver storage resources
Core Design Contradiction:
Quantity of substanceVSLoss of energy

Solution Approach 1:

The system extracts only the essential performance metric data from complete video files for initial evaluation and comparison. By separating metadata extraction from full video storage, the system can assess content quality without committing entire video files to storage, allowing selective retention of only high-value content while maintaining content availability through efficient data structures.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes parameters by evaluating videos based on performance metric thresholds rather than storing all videos uniformly. Videos are classified and stored with different retention priorities based on their performance metric values, allowing the system to optimize storage resources by maintaining only those videos that meet predetermined excellence criteria while still providing comprehensive content access.

Inventive Principle:
Principle #35Parameter changes

3Quantity of substance

If users manually search through vast video collections to find relevant tutorials, then content comprehensiveness increases, but user time consumption increases

Engineering Contradiction:
Improvevideo content comprehensivenessVSAvoiduser search time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The system implements feedback by automatically comparing user performance metrics against stored benchmark values and providing targeted video recommendations. This feedback loop eliminates manual searching by directly presenting users with videos that address their specific performance gaps, while maintaining comprehensive content availability through automated performance-based classification and retrieval systems.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12465864B2Gaming content storage based on gaming performance
Publication Date: 2025.11.11 ADEIA GUIDES INC
  • US12465864B2 patent drawing
  • US12465864B2 patent drawing
  • US12465864B2 patent drawing

AI summary

Systems and methods for managing storage of video game content based on video game performance. A level is identified from among a sequence of playable levels of an active video game. A video of the performance of the identified level of the active video game is recorded. A video game performance metric for the identified level is determined. A greatest value of the video game performance metric stored in a database is received. In response to determining that a current value of the video game performance metric for the identified level of the active video game does not exceed the greatest value of the video game performance metric stored in a database, the recording of the video of the performance of the level of the video game is deleted.