Gaming System Virtual Session Player Activity Tracking

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Solution Overview

Problem

Current player tracking systems in gaming machines fail to accurately record player activity when a player's card is not inserted or is removed prematurely, leading to missed points and incorrect marketing data for casinos.

Innovation Solution

Implementing virtual gaming sessions that continue to monitor and record player activity after the card is removed or before it is inserted, ensuring accurate tracking of credits and points by establishing a secondary session based on remaining credits or ongoing games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If player tracking systems only track activity during card-inserted sessions, then system complexity remains low, but tracking accuracy deteriorates when cards are not inserted or are removed prematurely

Engineering Contradiction:
Improvetracking accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by detecting card insertion and initiating a tracking session before the player actually begins gaming activity. This ensures that any gaming activity, including pre-card coins, is captured from the moment the card is inserted, preventing loss of tracking data for activities that occur at the very start of a session.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The tracking session continues beyond card removal to capture any remaining gaming activity. The system maintains the tracking session active for a predetermined period after card removal or until a cash-out event occurs, ensuring continuous capture of all gaming activity including post-card-removal games. This continuity prevents gaps in tracking data without requiring constant card presence.

Inventive Principle:
Principle #20Continuity of useful action

2Ease of operation

If tracking sessions end immediately upon card removal, then ease of operation is improved, but reliability of point accumulation deteriorates

Engineering Contradiction:
Improveoperation simplicityVSAvoidpoint accumulation reliability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The tracking session extends beyond the physical card presence to cover the entire period of player engagement with the machine. Activity is continuously monitored until a cash-out event or predetermined time period elapses, ensuring that all gaming activity is captured and points are reliably accumulated even if the card is removed during play.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system uses cash-out events and predetermined time periods as intermediary markers to define the true end of a tracking session. Rather than using card removal as the immediate endpoint, these intermediary events provide a more reliable boundary that ensures all gaming activity is captured, bridging the gap between physical card presence and actual gaming completion.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If virtual sessions are implemented to track activity after card removal, then tracking accuracy is improved, but device complexity increases

Engineering Contradiction:
Improveactivity tracking accuracyVSAvoidsession management complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The tracking system is segmented into distinct phases: active card sessions and virtual post-removal sessions. Each phase is managed independently with clear transition rules. This segmentation allows the system to handle different tracking requirements for each phase separately, reducing overall complexity while improving accuracy by ensuring no activity falls between phases.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system automatically manages virtual session transitions without requiring player intervention. When a card is removed, the system self-initiates a virtual session that continues until a cash-out event or predetermined time period elapses. This automatic self-management reduces operational complexity while maintaining accurate tracking of all gaming activity.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS7909693B2Gaming system for tracking player activity during virtual sessions at a gaming machine
Publication Date: 2011.03.22 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US7909693B2 patent drawing
  • US7909693B2 patent drawing
  • US7909693B2 patent drawing

AI summary

A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.