Gaming Machine Volatility Control via Player History Analysis

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Solution Overview

Problem

Conventional gaming machines provide uniform game experiences to all players, leading to monotony and lack of differentiation, failing to adapt to individual player preferences and histories, resulting in reduced engagement and enjoyment.

Innovation Solution

A gaming machine equipped with a detector to recognize player history, an analyzer to analyze the data, and a controller to dynamically adjust game volatility, including winning percentages, symbol appearances, and payout rates, allowing for personalized game experiences based on player history.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the same game content is provided to all players, then the gaming machine is simple to operate and understand, but the game becomes monotonous and tires the player

Engineering Contradiction:
Improveease of operationVSAvoidadaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The gaming machine dynamically adjusts game volatility and parameters based on detected play history and player behavior patterns. The controller modifies game characteristics in real-time, transforming the static game into a dynamic experience that adapts to each player's preferences and historical performance.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple game parameters including volatility, winning frequencies, symbol appearances, and payout rates based on analyzed player data. These parameter adjustments allow the game to maintain simplicity while providing personalized experiences that prevent monotony.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the game provides uniform conditions to all players, then the game rules are simple and easy to understand, but the game lacks differentiation and fails to engage various player types

Engineering Contradiction:
Improveease of operationVSAvoiddifferentiation
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The gaming machine applies different game conditions and parameters to different players based on their individual play histories and characteristics. Each player experiences a customized version of the game with tailored volatility, winning frequencies, and payout structures, while the core game mechanics remain simple and consistent.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system continuously detects player responses, analyzes play history, and uses this feedback to adjust game parameters. This closed-loop feedback mechanism enables the game to differentiate between players while maintaining simple, easy-to-understand rules that don't require complex player input.

Inventive Principle:
Principle #23Feedback

3Device complexity

If the gaming machine provides the same game experience to all players, then the device complexity is low, but the game quality and fun are reduced due to monotony

Engineering Contradiction:
Improvedevice complexityVSAvoidgame quality
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The gaming machine automatically detects play history, analyzes player patterns, and adjusts game parameters without requiring external intervention or complex configuration. The system serves itself by autonomously personalizing the game experience, maintaining low device complexity while enhancing game quality through adaptive gameplay.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The gaming machine pre-analyzes player profiles and play histories before game sessions begin, preparing personalized game parameters in advance. This preliminary action allows the system to provide high-quality differentiated experiences without adding complexity during actual gameplay operations.

Inventive Principle:
Principle #10Preliminary action

4Productivity

If the gaming machine does not adapt to player history, then the game progresses monotonously, but adapting to player history increases device complexity

Engineering Contradiction:
Improvegame engagementVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming machine integrates multiple functions including play history detection, data analysis, volatility adjustment, and game initiation within a single unified system. This multi-functionality allows the device to adapt to player history and provide engaging experiences without proportionally increasing overall device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8235809B2Gaming machine allowing a player to change the volatility of a game based on an amount of play history
Publication Date: 2012.08.07 KONAMI GAMING INC
  • US8235809B2 patent drawing
  • US8235809B2 patent drawing
  • US8235809B2 patent drawing

AI summary

The present invention is a gaming machine for playing a game and paying out an award according to play results, comprising a detector which recognizes a play history of a player, an analyzer which analyzes the play history, a controller which changes a volatility of the game according to the play history, and an initiator which initiates the game with changed volatility.