Gaming Machine Volatility Control via Player History Analysis
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Solution Overview
Problem
Conventional gaming machines provide uniform game experiences to all players, leading to monotony and lack of differentiation, failing to adapt to individual player preferences and histories, resulting in reduced engagement and enjoyment.
Innovation Solution
A gaming machine equipped with a detector to recognize player history, an analyzer to analyze the data, and a controller to dynamically adjust game volatility, including winning percentages, symbol appearances, and payout rates, allowing for personalized game experiences based on player history.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the same game content is provided to all players, then the gaming machine is simple to operate and understand, but the game becomes monotonous and tires the player
Solution Approach 1:
The gaming machine dynamically adjusts game volatility and parameters based on detected play history and player behavior patterns. The controller modifies game characteristics in real-time, transforming the static game into a dynamic experience that adapts to each player's preferences and historical performance.
Solution Approach 2:
The system changes multiple game parameters including volatility, winning frequencies, symbol appearances, and payout rates based on analyzed player data. These parameter adjustments allow the game to maintain simplicity while providing personalized experiences that prevent monotony.
2Ease of operation
If the game provides uniform conditions to all players, then the game rules are simple and easy to understand, but the game lacks differentiation and fails to engage various player types
Solution Approach 1:
The gaming machine applies different game conditions and parameters to different players based on their individual play histories and characteristics. Each player experiences a customized version of the game with tailored volatility, winning frequencies, and payout structures, while the core game mechanics remain simple and consistent.
Solution Approach 2:
The system continuously detects player responses, analyzes play history, and uses this feedback to adjust game parameters. This closed-loop feedback mechanism enables the game to differentiate between players while maintaining simple, easy-to-understand rules that don't require complex player input.
3Device complexity
If the gaming machine provides the same game experience to all players, then the device complexity is low, but the game quality and fun are reduced due to monotony
Solution Approach 1:
The gaming machine automatically detects play history, analyzes player patterns, and adjusts game parameters without requiring external intervention or complex configuration. The system serves itself by autonomously personalizing the game experience, maintaining low device complexity while enhancing game quality through adaptive gameplay.
Solution Approach 2:
The gaming machine pre-analyzes player profiles and play histories before game sessions begin, preparing personalized game parameters in advance. This preliminary action allows the system to provide high-quality differentiated experiences without adding complexity during actual gameplay operations.
4Productivity
If the gaming machine does not adapt to player history, then the game progresses monotonously, but adapting to player history increases device complexity
Solution Approach 1:
The gaming machine integrates multiple functions including play history detection, data analysis, volatility adjustment, and game initiation within a single unified system. This multi-functionality allows the device to adapt to player history and provide engaging experiences without proportionally increasing overall device complexity.
Data Source
AI summary
The present invention is a gaming machine for playing a game and paying out an award according to play results, comprising a detector which recognizes a play history of a player, an analyzer which analyzes the play history, a controller which changes a volatility of the game according to the play history, and an initiator which initiates the game with changed volatility.


